Nophatus Posted March 8, 2016 Share Posted March 8, 2016 This mod is set to be released on the 7th November 2016 -Introduction-The island of Bleakrock has been seized. A mysterious force wiped the remaining people of its central village into the Sea of Ghosts, and now the Dragonborn shall forge a tale of heroism against the forces of Lucius Black, Molag Bal's most loyal servant. Can the last remaining survivor of the massacre aid our hero and end the plot of the king of schemes, or will they perish into Coldharbour and be destined for naught but the eternal torment the lord of death will bring? All may be lost in this tale, but it is certain that there is naught to be gained. Embark on a quest to Bleakrock, the northern island of Nords that has now been abandoned and tainted with death. Will you aid Sheila in her quest to avenge her people? Will you take the fight to those who caused it and stop Black from claiming the Blade of Souls? Will you raise your shields and defend your homes against a force you have no chance of besting? All will be answered this November, when you embark on a fully voice acted questline that relies on the strength of your arm and the power of your mind to overcome. The island is yours to explore for up to 10 hours of epic gameplay. If you enjoyed The Elder Scrolls Online, prepare to familiarize yourself with tomes, NPCs, locations and music tracks from the game as well as many references and clues that only the true ESO player can unravel. -Why is your mod taking so long?- We are a very small team, and we want to make sure this mod comes out perfect. We go over every inch of content, test every second of gameplay and evaluate every line of script with careful detail. Additionally, we must complete trailers and finish up with voice acting. This is very time consuming as all our voice actors come from around the world. You are sure to find different nationalities in our voices throughout the mod, or your money back! Which is nothing. -Can I help?-Why, yes you can! We could use new Voice Actors, World Builders, 3D designers and anyone skilled in scripting to help us with this mod. If you are interested in any of these roles or have a different skill that you think will come in handy, be sure to message me. Anyone of any skill level is welcome. -Members of the Team-Voice Actors--Neil Sandison-Snowy Aftermath (User Alias)-Jason Myers-Tomas Richfield-Emily Grant-Carina Duarte3D designers--Tomas RichfieldWorld Builders--Me-Hannah BaldingScript Writers--Me-Hannah Balding-Jamie Saunders -Any questions?-Please leave any questions in the comments, and keep them clean. I will make an FAQ as they go, and answer them here. If you need me specifically,please message me. I will answer as fast as I can. -FAQ-Q: Is your mod lore friendly?A: Techically, no. No mod is lore friendly, as they are not created by Bethesda or Zenimax. Our mod does, however, support its story with lore from the series.Q: Can I join the team?A: Yes, anyone can. However, there is a difference between making a permanent contribution throughout and putting a cottage on the edge of the map. To be an official member of the team, you must be consistent and provide a role that is helpful to us during the entire period of the mod's creation. Otherwise, you will just be given a special thanks on the mod description page. -Promotional Media- As we are very early in the development of this mod, we have used the lines of our talented voice actors to create these Audio Trailers. They are only templates for us, however video will be added to them soon. Enjoy, and be sure to keep an eye on this forum for updates and news for the mod. Audio Trailer 1- https://www.youtube.com/watch?v=OkVwwsqG6K8Audio Trailer 2- https://www.youtube.com/watch?v=ER5GLi7GkMc Link to comment Share on other sites More sharing options...
Galandil Posted March 8, 2016 Share Posted March 8, 2016 Sounds like an interesting project. Can't wait to see some screenshots or footage of your level design :thumbsup: Good luck on your project! Link to comment Share on other sites More sharing options...
Nophatus Posted March 8, 2016 Author Share Posted March 8, 2016 Thank you, we will be posting on this forum daily and generating a community around it. We can't wait to show you our work! Link to comment Share on other sites More sharing options...
Nophatus Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) The Anchors Fall on November 7th this year! Thank you to all who have sent Emails to us! We have so many, it is quite difficult to reply to all of them. We have replied to all of them now, and we look forward to hearing back from those who have shown interest in helping us out. Remember to contact me at [email protected] if you are interested in lending your talent. Any are welcome. Apologies for the quality of our first post. It was copied and pasted from the original page that we kept the description. Progress is quickly moving forward, and when every world space is deemed viewable, our video trailers shall be released. Thank you for your patience everyone! Your support is appreciated. Edited March 11, 2016 by Nophatus Link to comment Share on other sites More sharing options...
Nophatus Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) Update- Trailer Releases set for 13th April 2016, Beta in early June The Bane of Bleakrock is already very large, and we still have much to do with it. When we deem the world space and levels presentable, we will start showing it off to the public. For now however, we have no plans of an early release unless our team expands. As a very small group that has little experience with Papyrus, it takes us time to figure things out. It is a very buggy game engine, very difficult to organise when scripting and has very limiting factors. However, this is simply how Python is coded and we just have to find ways to work around it. We certainly had many ambitious ideas for this mod, but a few of them went out the window when we found out just how stubborn Papyrus is. This engine is old, but it will do. Due to the world being largely empty at the moment, in terms of clutter, we do not deem it suitable for presentation. If we gave you a trailer now, we would just be showing you a few plain mountains and empty shells of dungeons. These spaces are very well done by our level designers, as we time the time to replicate them directly from The Elder Scrolls Online. When I say this, I mean that we literally had two screens. One playing ESO, and one with the Creation Kit. We walked through Bleakrock, and built the space as we went. It has certainly been a challenge, but there are obstacles that we must still overcome. We do plan to show you both trailers at the end of this month, on the 13th of April when the world will be nearly completed. Another thing we are excited to announce is the Beta in June. We will be needing 9 experienced modders to test our mod. This involves exploring the world space, playing early quests and checking for bugs by attempting to screw everything up. That's right, we want people to try to screw the entire thing up in order to check for bugs. If you are a modder, and would be interested in participating in our test Beta, be sure to throw me a message. Thanks for reading, if you have any questions or debates, be sure to ask on this forum! Edited March 16, 2016 by Nophatus Link to comment Share on other sites More sharing options...
hauntedghoul Posted April 14, 2016 Share Posted April 14, 2016 Sounds like a cool project, any word on that trailer? Link to comment Share on other sites More sharing options...
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