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Posted

I downloaded the .nif plugin for 3ds but whenever I start it up, i get this same message:

 

3dsmax.exe - Bad Image

 

The application or DLL C:\Program Files\Autodesk\3ds Max 2012\PlugIns\NifPlugins.dlu is not a valid Windows image.

Please check this against your installation diskette.

 

OK

 

(wich is then immidiatley followed by this):

 

Error Loading Plug-in DLL

 

DLL <C:\Program Files\Autodesk\3ds Max 2012\PlugIns\NifPlugins.dlu> failed to initialize.

Error code 193 - %1 is not a valid Win32 application

 

OK

 

Im using 3ds max 2012 but I got the same message when I had 2011, does anyone know how I can fix this? Thanks

 

also, not sure if I posted this in the right place, feel free to move it.

Posted

This will work for Max 2011 - 64bit...

 

Some of these plug-ins are release picky... As in something for 2009 might not work in 2010, 2011 etc...

 

I'm using max 2011 x64, and to get things to work right I did this...

 

-first download "niftools-max-plugins-3.4.2.4632.exe" here Max Plugins then run the 2009 option, and set up your file locations etc...

 

-Its going to make a folder in you're Autodesk folder marked 2009.

 

-go into that folder and pull out the MaxNifTools.ini file. (move this to the 2011/plugconfig folder)

 

-Then download "niftools-max-plugins-3.4.2.4632-max_2011_x64.7z" (assuming you have a 64 bit max version) and move those files to the correct directory.

 

That should be it. This is how I'm setup and it works well.

 

 

 

 

 

  • 1 month later...
Posted

Thank You....

 

I just upgraded my system to win7 64 and was pulling my hair out tryng to get this to work. I have two years of mod designing files

built with 3dsmax9 and whould have hated to have to resort to using the "old" max. Your instructions worked perfectly.

 

I have imported and exported previous 3dsmax9 nif's that I deveolped, with no problems.

 

 

Your a life saver.

 

:thumbsup:

  • 6 months later...
Posted
Posthumous "thank you" from the distant future. I did a /facepalm when I realized I needed to move the ini from the "3ds Max 2012" folder to the "3ds Max Design 2012" folder
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