Zyxpsilon Posted March 8, 2016 Share Posted March 8, 2016 While i still can remember and since anyone must have already dug deep into the 3D modeling aspect and materials recently, i guess you might know about those tricky XC2 Powered-Armor effects. Each of these have some bright cyan "Tron Beam stripes". I don't think there is a specific pallette for this FX... but i'd like to be able to either apply custom colors to them or somehow directly tie their material layer process with any other pallettes (secondary armors, tattoos, etc) if possible. Any ideas (from any talented coders) on this wild subject? Link to comment Share on other sites More sharing options...
Drakous79 Posted March 12, 2016 Share Posted March 12, 2016 (edited) Here is some info on the subject. What emits the light is defined in alpha channel of MSK texture. Parameter, probably vector, that sets light's color is called "Emissive Color" and is set in every powered armor material instance. And parameters can be accessed by scripts. A mod would need to add an option into customization UI, store chosen value for a soldier, maybe some tweaks to preview and apply color functions. Alternatively new armor can be created, the same as the original, but with changed parameter in its material instance. --- You can look to Packages / XComGame / Content / XCOM_2 / Packages / Characters / Humans / Soldiers / Powered. Then for example SldPwrLgt_Std / Materials. Double click any MIC (MaterialInstanceConstant) and go to Parameter Groups / Values / Emissive Color. You can right click on MIC and select Find Parent Material in Content Browser. Then double click the parent and see the web. Follow Emissive path. You can use mouse wheel to zoom in/out. Edited March 12, 2016 by Drakous79 Link to comment Share on other sites More sharing options...
Drakous79 Posted March 12, 2016 Share Posted March 12, 2016 Zyx, I bet you want orange stripes, like evil programs had :) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 12, 2016 Author Share Posted March 12, 2016 Materials it is then. ;) Anarchy Children DLC seems to provide some alternate colors for their special custom stuff.. so that means, it's possible to add some of our own.Ideally, "isolated" from the usual palettes but still under tight control & configurable.Oh well -- maybe i'll find time to dig up the coding essentials some day. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) Well... on the evening before the official release of Alien-Hunters DLC, i think it might be a good idea to revive this old "request" thread as i feel there are still probable solutions in some 3D experts' minds. Every time i see those cool Anarchy armors with their "Flashy Lines" decorations tied directly with the secondary color(s) -- i certainly wish (again) some wild custom code could be designed to enforce the Powered-Armors tier to use that extremely cool feature too. Crisp cyan was fun at first but now that some OTHER cool special armors are planned to invade our gameplay experience from Rulers' looting -- i'd say, WE really should get an hybrid Anarchy/Powered customization for those material effects. Via Mod or even, definitely patched by Firaxis if need be. Soooooooo -- any serious takers for that task? Edited May 12, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
Recommended Posts