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Extremely new to this. Really could use a hand


Johndowned

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There's 10 billion and one tutorials out there and so far none had answers or made it work, so either i'm trying to do something impossible or i just don't get it.

 

So here's the thing. I've been modding a unique version of the infiltrator / perforator for 17 hours now, and i've got the actual weapon to work the way i wanted to. However, the real issue is with the actual models. I suck at modeling, i'm not going to lie. for the past 5 hours i've followed every instructional video i could find to no success.

 

The question i have is simple in that it's a simple idea, but the whole execution just isn't working out for me. What i did was try to add a stock to the infiltrator (seeing there was a mod already but changing that one didnt work) so i got one from a vanilla file, and i borrowed a laser light from another mod for testing purposes. For some reason, this is some unholy union in whoever made NifSkope since i can't even remotely get it to work. The closest i got was being able to view it in Geck, even edit it in geck so that said weapon refers to that particular model and not the default ones, but upon starting the game, it refused to so much as try to load the actual model. It immediately either removed my weapon, or just didnt change a thing. I went over the paths and such again and again, in both FO3edit and Tesnip, and nothing seemed to work. So i started over, and now the damn thing refuses to open even in geck (causes a crash) which led to me watching 5 hours of youtube and reading 5 novels worth of tutorials, but nothing covered or explained why what i tried to do didnt work, nor did they give an example of what i was trying to do. (closest i got was someone adding parts of a modded weapon to the original unmodded weapon, pretty much what i want to do as well, except 30 seconds in, he does something i can't for some reason.

 

I'm so stuck, it's depressing. I've tried editing a stocked weapon with the laser, a lasered weapon with the stock and a clean weapon with both.. nothing works.

 

Here's a picture of what i got so far and what it doesnt do.

http://i201.photobucket.com/albums/aa275/Hadielx2/ModelDisrupter.jpg

 

Ignore the name for now since all it does is disrupt my joy in trying. The blue circles indicate the parts i added, positioned and tried to actually get on a functional model. Hidden are 2 laser beams crossing eachother pointing away from the barrel. Everything not standard on the weapon has been marked with red lines and uncollapsed for informational purposes.

 

In short, if anyone has any idea why it doesnt work or knows what to do, please go ahead since i'm about to give up.

 

EDIT: I tried attaching the .nif and esp files yet they are too big to add trough the attachments. If you want to take a look for yourself or are just curious, send me a PM and i'll mail it to you or something. Just let me know if you need any additional info.

Edited by Johndowned
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Hmm... The tree view looks all right. I would check that NiStringExtraData, and really everywhere where a numbered string is used, that they actually contain what you think they do, and don't reference non-existing strings. That's one thing that crashes the game reliably.
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Right so this topic is now obsolete but for people with similar issues, i didn't correctly rename the sub of the ninodes, causing a conflict.

 

Also, i forgot to have the actual ESP refer to the model instead of the default model. (all models, not just this one)

 

Thanks for your reply though ^^

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