Unlimitedrevolver Posted May 31, 2011 Share Posted May 31, 2011 (edited) If you are not an experienced modder/scripter capable of creating meshes, scripting difficult mods, and using GECK, this topic will probably be useless to you. My idea/request is to have 3 skeletons. Well, I was thinking today about how having a Oblivion compatible skeleton in Fallout probably causes conflicts with Fallout armors, weapons, animations, etc.Then I thought, "I know! Why not have 3 special skeletons(compatible with body mods respective to each game) with a script that ties them together?"By that I mean if you were to equip for example, Imperial guard armor or a HGEC BBB armor, the script would detect it and switch to the skeleton appropriate for the armor. I believe the tricky part would be getting the game to realize you are using the armor.I know that you can't port from the original game, which is why I mentioned being able to create meshes. You can't use the following mod because of permissions, but it is an example of the type of skeleton the Oblivion one should be like. Coronerra's Maximum Compatibility Skeleton - http://www.tesnexus.com/downloads/file.php?id=27945 Thank you for reading this, and I hope you decide to create this if you have the time. :happy: Edited May 31, 2011 by Unlimitedrevolver Link to comment Share on other sites More sharing options...
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