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Adding a new type of Armor?


DarkAnsem

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I am trying to add a new type of armor, "heavy" armor, because it does not make sense that Sectopod, blast padding and mechs have the same armor.

 

I was thinking of "heavy armor", as armor that cannot be shredded, but can be penetrated/ignored by particular weapons.

I wonder what you think it could be a better idea, or more feasible, or both.

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I can answer this now, because I have implemented an ability for mecs to self-repair armor (not released yet)

 

Armor shred is handled by hard-coding an extra int in GameState_Unit called Shredded (as spotted by lucubration). This is not very clean; it would have been better to add another entry in the eStat enum. If you follow the way the Shredded variable works, you could add another int for that, and track it the same way. But if you add this armor type, then you have to make parallel modifications in at least, some weapons to penetrate it. It sounds a little complicated.

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