KefkeWren Posted March 9, 2016 Share Posted March 9, 2016 Alright, after giving myself a headache trying to figure this out on my own, I'm open to any advice that isn't "make a bashed patch". Whenever I try to go on the strip, even though I pass the credit check, the Securitrons still go ballistic the moment I try to go up to the gate. I've tried talking to the greeter again. I've tried leaving and coming back first, in case they were for some reason still in murder mode from the scripted squatter that rushes the gate. I've even tried pulling mods (this is why I don't want to hear about bashed patches - I would first need to be able to locate the problem mod, to keep it from just adding the harmful change to the patch, and I have been unsuccessful at doing that). No matter what I try, they still try to shoot me in the back. The trigger that makes them turn hostile is just not getting turned off. I can slip past them and make it onto the Strip, but that just delays the problem, as they will still be hostile when I come back. Please, tell me what I can do here? (NMM modlist attached.) Link to comment Share on other sites More sharing options...
KefkeWren Posted March 12, 2016 Author Share Posted March 12, 2016 After slogging through all of my mods, and not just the ones that made any sense, I have finally found the one that caused the issue. Literally the last one I had left to try - Stanton's Mine. I have no idea why it makes the Securitrons forget they've given you clearance, but it does. So for anyone else out there who runs into this problem...yeah, there you go. Link to comment Share on other sites More sharing options...
Recommended Posts