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Power Armor INI variables


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I'm working on a Power Armor HUD revamp. I see a lot of INI variables in Fallout 4 Tweaker by Bilago that appear to be for power armor, but I don;t know what they do. I've tried fiddling with them and I don't see any change.

 

Does anyone have a list of all power armor hud INI variables with a description of what they each do?

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What are you trying to do with the PA HUD if you dont mind me askin?? Not sure about the ini file settings in relations to any of it, but depending on what youre going for you may be able to change it like others have, editing the texture it uses or messing with its settings in FO4Edit.

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That's the thing--I'd like to know what I can do with ini variables before I decide what I want to do.

 

I'm already completely redoing the interface texture. I'm almost done with that.

 

I'd also like to disable the visible chassis when in power armor, so that all you see is the dials. I'd also like to disable the slight warp (particularly noticeable on the compass) that you see with the UI only from within power armor. I assume you can edit this setting with ini variables, but I don't know which ones to edit.

 

In short, I'm trying to make my mod make the dials look like they are projected into the inside screen of the helmet, instead of built into a chassis dashboard. I'm doing my best with photoshop, but I just wonder if there are some ini variables that can make this easier for me.

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http://www.nexusmods.com/fallout4/mods/178/? does something similar, removing the chassis so its just the dials/info. But it does this by changing a texture like the PA color change mods.

Yeah I downloaded that to see how it works. But even though it sets the opacity of the chassis to really low, this doesn't work. I tried to replicate it by making the chassis dds files 0 opacity, but this has no effect on my game.

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