FishFiend Posted June 1, 2011 Share Posted June 1, 2011 Hey so i was just wondering how do i make the camera move around in first person like at the start of dead money maybe add an explosion and Screen effects Link to comment Share on other sites More sharing options...
Klipperken Posted June 1, 2011 Share Posted June 1, 2011 Open Console, TFC, then FOV 60.Should do the trick. Link to comment Share on other sites More sharing options...
FishFiend Posted June 11, 2011 Author Share Posted June 11, 2011 That adds the screen effects but I want this for my quest mod in which the plater is kiddnapped so I need a scrip for screen movement Link to comment Share on other sites More sharing options...
FishFiend Posted June 11, 2011 Author Share Posted June 11, 2011 That adds the screen effects but I want this for my quest mod in which the plater is kiddnapped so I need a scrip for screen movement Link to comment Share on other sites More sharing options...
soaren Posted June 19, 2011 Share Posted June 19, 2011 http://geck.bethsoft.com/index.php/DisablePlayerControls That's only a hint thought, I don't know exactly how to program the "camera" in the script editor, although it's obviously quite possible. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted June 19, 2011 Share Posted June 19, 2011 AFAIK it's not scripted, it's done via animations. Link to comment Share on other sites More sharing options...
Demeggy Posted June 20, 2011 Share Posted June 20, 2011 AFAIK it's not scripted, it's done via animations. Confirmed. I've been trying to create my own 'cinematic script engine' for years to create authentic looking first person cinematics, and it's still looking pretty flaky. If you want to give the feeling of the player lying down, you're going to need a lot of patience and clver POV trickery. Link to comment Share on other sites More sharing options...
FishFiend Posted July 6, 2011 Author Share Posted July 6, 2011 Seriously So where can i learn how to do it via animations? Link to comment Share on other sites More sharing options...
NorthWolf Posted July 6, 2011 Share Posted July 6, 2011 Were I in your situation, I would likely look and see how they did it in Dead Money, then try to replicate that with your own version. I doubt there's a comprehensive guide on the subject, but, hey, I could be wrong. Link to comment Share on other sites More sharing options...
FishFiend Posted July 6, 2011 Author Share Posted July 6, 2011 i looked at the script a long time ago but its also managing a lot of another features Link to comment Share on other sites More sharing options...
Recommended Posts