BadgerBrownCoat Posted March 10, 2016 Share Posted March 10, 2016 seems only reasonable they'd have this- for feasibility; the can't move ability is there ( turrets )the hidden until strike ability is there (chryssalids)and x-com already has a mine ability of sorts - ...other than map placement/mission types( perhaps this could only be added by a dark event )-I'm wondering if anyone else had tried this or is seeing any ... erm, 'land mines' I'm over-looking. Link to comment Share on other sites More sharing options...
Azworai Posted March 10, 2016 Share Posted March 10, 2016 Land Mines seems rather terrifying, given the way they'd work for Advent as opposed to having to be placed during the mission like for XCOM. I'd recommend it being dark event only(since XCOM has no way to 'scout' for it besides tripping it and getting exploded.) Link to comment Share on other sites More sharing options...
BadgerBrownCoat Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) Good point - and it makes sense this would be deployed only -dark event style - if they were expecting you - or perhaps at facilities. My concern would be them getting placed willy-nilly in civilian areas.As to detection, I believe as-is scanning beacons and gremlin scans both can spot Chryssies- then again, on second thought, I'm not sure - but ideally that would be the way to spot them, minus the game having an perception skill - the 'obvious' solution would be to make demolitions experts able to see them, but now this is starting to sound like Silent Storm or such games, and would be a good bit of messin' about.I think the idea that you know they *MIGHT* exist is terror enough - ah, miss those brainsucker pods! Edited March 11, 2016 by BadgerBrownCoat Link to comment Share on other sites More sharing options...
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