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BSA and Master file attempts not working


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What I am trying to do is create a BSA archive out of my Dunmer mod for NV so it can be used as a master. Its stricken by the F03 1.5 race breaking bug Im sure you know so I want to over come this bug so I can create Dunmer NPCs out of this.

 

The BSA archive I created has all the right Meshes and Texture paths and the Esm file is the same name and everything but it only comes up as Pink skin and big red ! where the head should be.

 

HELP??

 

I even followed this guide (How to make your mod an ESM/BSA package (Fallout 1.5 Patch Compatible)

 

http://www.fooknv.com/forum/showthread.php?t=202

 

But no show.

 

Please if anybody can make my archive work or atleast tell me what I am doing wrong, check the file out here, in the download section:

 

http://www.newvegasnexus.com/downloads/images/42017-3-1306438007.jpg

 

http://www.newvegasnexus.com/downloads/file.php?id=42017

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Master files and BSAs are independent of each other. You don't need one for the other.

To make a master, open your plugin in fnvedit, go to header, right click on flags, and tick the esm box.

Save and close.

 

To make a BSA, just use the BSA creator in FOMM.

As long as it has the same name as your plugin it will be used automatically.

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They do have both the same name and Yes, I followed your instructions to the letter.

 

If you would like to try it out and see and perhaps see what I am doing wrong, check the link in the first post for the file inquestion.

 

I really appreaciate it.

 

~Draken

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They do have both the same name and Yes, I followed your instructions to the letter.

 

If you would like to try it out and see and perhaps see what I am doing wrong, check the link in the first post for the file inquestion.

 

I really appreaciate it.

 

~Draken

 

Were you having problems with your meshes/textures before you tried to set up the bsa?

 

If you didn't then are you sure you copied the folder path exactly in your bsa and that you didn't change anything else?

 

When you set up the bsa it can have the exact same folder paths that you had before. One way to do it is to create a folder on your desktop name it whatever and then inside duplicate the folders and paths you have always used. Don't change anything. Then move all your meshes, textures, etc inside of it. Don't leave anything in your Data Folder.

 

Then create the bsa with FOMM. You are doing it Tools > BSA Creator > Add Folders >Navigate to the folder on the desktop and click on it > Create > name it the same as the esp/esm

 

There shouldn't be any problems at all after that.

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Ok then, I repeated exactly what you said but still the same problem. I dont suppose somebody could help me by making the BSA Archive the right way?

 

Ive tried about 15 times now and still no such luck.

 

Just a simple BSA and Master Esm is needed.

 

Sorry for any inconvenience too.

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I wonder if the new patch broke this. I am also experiencing the same problem. I've checked my created BSA to make sure the directories are correct, but they don't work in game, even though the BSA file is named exactly as the plugin. The files work fine as loose files so that's not the problem.
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I wonder if the new patch broke this. I am also experiencing the same problem. I've checked my created BSA to make sure the directories are correct, but they don't work in game, even though the BSA file is named exactly as the plugin. The files work fine as loose files so that's not the problem.

 

I have a mod with a bsa that works for both my pre and post patch versions with no problems that I've heard about. It works fine in my own game. It's the same bsa. Do you think your problem could be a FOMM issue?

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I wonder if the new patch broke this. I am also experiencing the same problem. I've checked my created BSA to make sure the directories are correct, but they don't work in game, even though the BSA file is named exactly as the plugin. The files work fine as loose files so that's not the problem.

 

I have a mod with a bsa that works for both my pre and post patch versions with no problems that I've heard about. It works fine in my own game. It's the same bsa. Do you think your problem could be a FOMM issue?

 

The only difference I see is the OP has an esm and you have an esp.

I wonder if a blank esp mastered to the esm, with the same name would get the bsa to load.

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I did a bit of searching on the forum archives and it turns out that it was indeed a FOMM related issue as Llama suggests. Apparently the BSA creator does not flag OGG files properly when packing them. I haven't found a work-around. Is there an alternative BSA utility for FNV? I've tried BSA Commander but that didn't help either.
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I did a bit of searching on the forum archives and it turns out that it was indeed a FOMM related issue as Llama suggests. Apparently the BSA creator does not flag OGG files properly when packing them. I haven't found a work-around. Is there an alternative BSA utility for FNV? I've tried BSA Commander but that didn't help either.

The common practice at this point is to not BSA your ogg/lip files, just stick them out in the data/sound/voice/your_mod folder.

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