llamaRCA Posted June 6, 2011 Share Posted June 6, 2011 I did a bit of searching on the forum archives and it turns out that it was indeed a FOMM related issue as Llama suggests. Apparently the BSA creator does not flag OGG files properly when packing them. I haven't found a work-around. Is there an alternative BSA utility for FNV? I've tried BSA Commander but that didn't help either. Oh! I didn't pack up my sound files into the bsa because I have so many sound files and I knew I'd need to change them with updates and I didn't want to be constantly updating the bsa. So my bsa is all fx sound files and meshes and textures. I didn't know about that. Sorry for the confusion. Link to comment Share on other sites More sharing options...
ripple Posted June 6, 2011 Share Posted June 6, 2011 The common practice at this point is to not BSA your ogg/lip files, just stick them out in the data/sound/voice/your_mod folder. I hate lose files... :/ Link to comment Share on other sites More sharing options...
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