bnxus Posted June 1, 2011 Share Posted June 1, 2011 (edited) Hello everybody! I'd like to know if anybody could tell me how to use the GECK to make an NPC walk around drunk.You probably all remember the scene when you first enter the Strip and those NCR Troopers puke on the walls in front of the Gomorrha and then continue their way to the embassy while tottering around.I know that somehow it's possible to make an npc behave like that. I've already managed to make a drunk npc (VFSLocalDrunkRandom) walk a certain patrol and puke on certain walls while he's patroling.The thing that annoys me is that he walks like any other normal npc, so he doesnt make the impression of being drunk (except you talk to him). I've already checked the NCR NPCs on The Strip for any clues about how to make it possible to use this idle while he's walking. but unfortunately haven't found anything! I've already found these idles and they work fine... with Idle Markers or idles in the AI Package. The problem is that they only work if the npc stands still but not if he walks around, travels, patrols. When he starts to walk he walks like anybody else and not with the drunk idle. Maybe I've got to set something with the timer preferences or try to make it run in a sequence (although I think I've already tried this) or maybe both together, I don't know. Don't know how to play idles "on the run" and not while they're standing at one place. I'd be very, very thankful if anyone could help me! PS: The idle names are:NVNPCDrunkWalkNVNPCDrunkWalk02NVNPCDrunkWalk03 Edited June 1, 2011 by bnxus Link to comment Share on other sites More sharing options...
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