Jump to content

Patch finally here ... Thoughts? Impressions?


Perraine

Recommended Posts

Performance:

 

They did a good job. From what I've seen people recorded better performance (few exceptions here and there)

 

Balance:

 

They did the minimum necesary I would say. Still a lot to be done IMO, but I guess they leave this to modders.

 

 

I would expect them to provide at least a decent GUI for mods or second wave options. Gues hats have higher priority atm.

Edited by WanWhiteWolf
Link to comment
Share on other sites

Performance:

 

They did a good job. From what I've seen people recorded better performance (few exceptions here and there)

 

Balance:

 

They did the minimum necesary I would say. Still a lot to be done IMO, but I guess they leave this to modders.

 

 

I would expect them to provide at least a decent GUI for mods or second wave options. Gues hats have higher priority atm.

Yeah ... You know

<tin foil hat on>

 

There is a Ytube video of a Skype interview with Jake Solomon + the lead dev for Long War Studio's + some Ytube idiot.

 

And it seems to me from Jake Solomon's responses and comments that he's in awe of the LW guys, and even a little jealous, because they seem to be better at his job than he is, i.e. Creative Development. It seemed like he doesn't really have a froicken clue about how to make the game better, and he's definitely relying on the modding community to "fix" the game. and make it better.

 

I get this horrible feeling, that Firaxis don't really know what they are doing with this one, XCOM:EU/EW was a bit of a no brainer really, they pretty much just copied the old UFO:EU but what to do with the sequel?

 

Even Jake admits they were "influenced" by what the LW guys did, but let's be honest, they took a shot at a 93% to hit with 50% crit and ... missed . I also think it's a distressing trend among game "publishers" to release what are really just Beta versions of games as the retail product, and let modders, and the community at large fix it for them. - One only needs to look at how successfully this technique has worked for Bethesda.

 

<tin foil hat off>

 

As the first proper patch/service pack it's pretty decent ... Should be great by patch/service pack number 4 or maybe 5, definetly by 6

Link to comment
Share on other sites

 

Performance:

 

They did a good job. From what I've seen people recorded better performance (few exceptions here and there)

 

Balance:

 

They did the minimum necesary I would say. Still a lot to be done IMO, but I guess they leave this to modders.

 

 

I would expect them to provide at least a decent GUI for mods or second wave options. Gues hats have higher priority atm.

Yeah ... You know

<tin foil hat on>

 

There is a Ytube video of a Skype interview with Jake Solomon + the lead dev for Long War Studio's + some Ytube idiot.

 

And it seems to me from Jake Solomon's responses and comments that he's in awe of the LW guys, and even a little jealous, because they seem to be better at his job than he is, i.e. Creative Development. It seemed like he doesn't really have a froicken clue about how to make the game better, and he's definitely relying on the modding community to "fix" the game. and make it better.

 

I get this horrible feeling, that Firaxis don't really know what they are doing with this one, XCOM:EU/EW was a bit of a no brainer really, they pretty much just copied the old UFO:EU but what to do with the sequel?

 

Even Jake admits they were "influenced" by what the LW guys did, but let's be honest, they took a shot at a 93% to hit with 50% crit and ... missed . I also think it's a distressing trend among game "publishers" to release what are really just Beta versions of games as the retail product, and let modders, and the community at large fix it for them. - One only needs to look at how successfully this technique has worked for Bethesda.

 

<tin foil hat off>

 

As the first proper patch/service pack it's pretty decent ... Should be great by patch/service pack number 4 or maybe 5, definetly by 6

 

 

I was not praising them. All the changes made in this patch should have been in the game from day 1. They probably couldn't delay (again) the game launch so they released it while working in paralel on unfinished stuff.

 

Still,it's better they pulled it off; - made the game performance decent- Better later than never.

 

XCOM 2 vanila is better than XCOM 1 vanila. But XCOM LW is better than XCOM 2. By far. I would pay for XCOM 2 LW ; but since there were legal issues for X1 - collecting money for a mod- , I assume this hasn't changed.

 

The overall gameplay is pretty poor after 1-2 playthoughts. Legend difficulty has the same issue as Impossible had: Early game is pure gamble , while late game is a breeze. I guess they never learnt this one ....

Edited by WanWhiteWolf
Link to comment
Share on other sites

I've had some more time to play this weekend, and performance is definitely improved. This, I am happy about.

 

They broke the targeting order, though. This has caused me issues on several occasions. When I run up and flank a trooper point-blank, I'm kind of expecting "1" to select him first. That doesn't seem to be the case anymore, though.

 

Other bug fixes are welcome and necessary. Grenadiers not setting themselves on fire with tier Colonel perk, for example... (who let that one through? lol).

 

Late game balance is still a major issue with the vanilla game (as in, Xcom is relatively unstoppable). None of the balance changes address that at all. Yes, I think they must have been relying heavily on modders to fill in the gaps here.

 

Whether or not they were, modders definitely are addressing it. If they've done nothing else, Firaxis has given us a much better platform on which to build a good game than they did with EU/EW.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...