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Apply new texture to existing companion mod?


BeefyKrunch

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Hi.

 

So basically I want to apply a tattooed CBBE body texture to an existing companion mod. Note that this is just for my own personal use, not reupload or anything.

 

I knew how to do this in FNV/FO3 with the GECK, but I don't quite know which value to change using FO4Edit to do this. Looking through the mod data for the Cyan mod, I suspect it could be the field "WNAM-Worn Armor" see Gyazo https://gyazo.com/1adf26e959f8059c35fe8423ec5604a4

because it is the only one I saw that sort of makes sense (again, I only have a little experience with FO4Edit).

 

 

I see fields dealing with head/face data but no body ones. And even if my hunch is correct, I have no idea what I would change the value to. Googling around doesn't produce anything helpful. Maybe I'm approaching this completely wrong? Any help is appreciated. Thanks

 

 

*EDIT* fixed my broken Gyazo link.

Edited by BeefyKrunch
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Hmmm, I would just use the unique comps mod, (idk if you have to use the unique player mod too, I have both), and then change the body texture in their folder. A specific example, say for Piper: Data\textures\actors\character\Piper for example and whatever goes for the femalebody_d.dds set there. Maybe there's an easier way, but I've already done it, so as Sophicles said: You don't know if you can do a thing until you've already done it...

Edited by jeffglobal
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Hmmm, I would just use the unique comps mod, (idk if you have to use the unique player mod too, I have both), and then change the body texture in their folder. A specific example, say for Piper: Data\textures\actors\character\Piper for example and whatever goes for the femalebody_d.dds set there. Maybe there's an easier way, but I've already done it, so as Sophicles said: You don't know if you can do a thing until you've already done it...

I had thought about that too, but for this particular play-through I wanted to have an actual raider companion instead of one of the standard ones (Cait doesn't count lol). But oh well, I'll just have to wait for the GECK to be released. Thanks for your input.

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