Trieve Posted March 11, 2016 Share Posted March 11, 2016 Hi guys, I'd like a little help with my first-ish Fallout 3 mod. I want to implement increased damage of all weapons on enemy units without increasing the damage enemies do to us. I've downloaded and opened this mod: http://www.nexusmods.com/fallout3/mods/7865/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D7865%26preview%3D&pUp=1 but I don't understand how it works. My extremely basic understanding and exploration says the "BodyPartData" objects (from the mod above) control the damage to the player's and enemies body parts. I couldn't find the difference between them that separated damage between players and enemies, assuming the "DefaultBodyPartData" applies to enemies. For those very savvy with Fallout 3 modding is this the simplest way for me to achieve the damage modification I described? If so can someone explain how to modify body part damage on the player and damage on enemies separately? Thanks. Link to comment Share on other sites More sharing options...
vforvic Posted March 13, 2016 Share Posted March 13, 2016 I do not think you can use DefaultBodyPartData since it applies to the non-creature NPC's and the Player. I cannot really think of any way to easily make this happen since this is all tied to the skeleton.nif which includes ragdoll and much of it is default set in the code. This is why all NPC's essentially have the same body style or shape. You can do it with robots and creatures, but not Human type characters...at least as far as I know you cannot. Link to comment Share on other sites More sharing options...
Trieve Posted March 14, 2016 Author Share Posted March 14, 2016 Thanks for the reply. I ended up doing a simple workaround where I modified DefaultBodyPartData but also increased the player's base starting HP. Link to comment Share on other sites More sharing options...
ZyaKen Posted April 6, 2016 Share Posted April 6, 2016 There is a way to accomplish this. Modded weapons from a mod, can be middified, as such. Such as; I took a modded Sword and modified it to do mass damage of 6000, per blow. With a fire and a Prime mess effect, which usually causes enemies to explode, as where their body meat stays inflamed for a short period. Causing burn damage to other attackers, nearby. (At least I think it does). Link to comment Share on other sites More sharing options...
ZyaKen Posted April 6, 2016 Share Posted April 6, 2016 There is a way to accomplish this. Modded weapons from a mod, can be middified, as such. Such as; I took a modded Sword and modified it to do mass damage of 6000, per blow. With a fire and a Prime mess effect, which usually causes enemies to explode, as where their body meat stays inflamed for a short period. Causing burn damage to other attackers, nearby. (At least I think it does). Though. I was hoping to do this with a Samurai sword, since I find it crap that out of all of Fallout 3. Not one genuine Samurai sword exists in the game. Link to comment Share on other sites More sharing options...
ZyaKen Posted April 6, 2016 Share Posted April 6, 2016 I apologize for the double repeat. I'm having to use a crappy phone. Link to comment Share on other sites More sharing options...
Recommended Posts