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Meshes out of place when importing into outfit studio


EmissaryOfWind

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I imported a .fbx hair model into outfit studio that I adjusted to the body using Maya, but when loaded in outfit studio it appears rotated and scaled too small. What should I use as a reference in Maya to get it in the right scale and position for outfit studio? I tried both the CBBEBody.obj that comes in the "modder's resource" pack of CBBE and the female base head extracted from the game files. Both get me a result that is too small and rotated.

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