EmissaryOfWind Posted March 11, 2016 Share Posted March 11, 2016 I imported a .fbx hair model into outfit studio that I adjusted to the body using Maya, but when loaded in outfit studio it appears rotated and scaled too small. What should I use as a reference in Maya to get it in the right scale and position for outfit studio? I tried both the CBBEBody.obj that comes in the "modder's resource" pack of CBBE and the female base head extracted from the game files. Both get me a result that is too small and rotated. Link to comment Share on other sites More sharing options...
suipcv Posted January 29, 2018 Share Posted January 29, 2018 same problem! Link to comment Share on other sites More sharing options...
Perraine Posted January 29, 2018 Share Posted January 29, 2018 Just use "Load Reference" from the 'File' menu in Outfit Studio, and load the vanilla (or modded) femalehead.nif, then use that as your reference to move/reshape/resize the hair piece. Link to comment Share on other sites More sharing options...
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