bloodcall Posted March 11, 2016 Share Posted March 11, 2016 I'm thinking... Every playable race has it's 'vampire' duplicate (I suppose so there will be no problem when (and if...) you will become a vampire while playing).So, if i would create new race, should I add a 'vampire' duplicate for it as well? Should I point it somewhere to avoid any possible problems? Thanks for advice. Link to comment Share on other sites More sharing options...
skyquest32 Posted March 11, 2016 Share Posted March 11, 2016 I'm thinking... Every playable race has it's 'vampire' duplicate (I suppose so there will be no problem when (and if...) you will become a vampire while playing).So, if i would create new race, should I add a 'vampire' duplicate for it as well? Should I point it somewhere to avoid any possible problems? Thanks for advice.Ever time I have tried to make a new race a vampire its forced some cosmetic prob I don't want like a mismatched head and body if you try something like setvampirerace or whatever. Also custom races keep losing there immortality, over and over, and the cook in the mq wont know them. You prob cant turn someone normally in game without screwing them up head and body even with bv or aft, I have never tried for that reason, it would likely give a burnt or tan head mismatch. Or pale head and tan body. The custom race mod in my experiences dose little to help in past anyway, unless its been updated or was using incorrectly, its more of a modders resource which you should include in your mod not a user friendly mod. Link to comment Share on other sites More sharing options...
JetSteele Posted March 11, 2016 Share Posted March 11, 2016 As a just completed custom race modder I'll give you the info on making a custom race. You were correct in your assumption about the vampire portion; however you missed out on the werewolves compatibility also. To have vampirism attach itself correctly to the player you do need to make a vampire duplicate of the race though it needs to be built similarly to how the vampire race was built in regular Skyrim. Then it needs to be scripted into the regular vampirism script to change the race; however at that point you'll lose compatibility with mods like BV and Vampiric Thirst. Similarly, werewolves need to be altered as well to accept your race. However doing so would cause incompatibilities between mods like Moonlight Tales. So in the end it all depends upon you: Do you want your race to be compatible with overhaul mods or not? There is a third option which is the one that I went down which was to create a completely custom and standalone system for vampirism and werewolves; however I recommend that you only attempt doing so if you've got a really good grasp on the scripting system (you don't have to be "the best", but you need to understand what the functions mean and what they do exactly). Whatever you attempt to do there will always be some incompatibilities between the race and overhaul mods until you script in functions using the GetFormFromFile() or create a compatibility patch between the 2 mods (though the latter method means that you would have to re-create the patch every time you update the script and the former method is built into your script and therefore doesn't need to be remade every time it works by mod install detection). There is a mod called Race Compatibility (using this as a master file for your mod) though I never used it myself and am unsure of how well it works. Hope this info helped you out. @skyquest32: Why would you set the race with console? It obviously won't work 100%, that is for anything. I have some people that admitted to me when using a mod of mine that they attempted to console something and in the end they broke the mod in one way or another, the console is always screwing something up and it shouldn't be used to speed up gameplay elements that would happen in the game naturally (unless your debugging and know what your doing). Doing so could end up not only breaking a mod but using the console in vanilla Skyrim can also break something in the game (you might only notice it a couple of hundred hours into your playthrough though). Custom Races can't loose vampirism, it means that whatever you were using has a bug in its scripting. The cook in the DB questline is an easy fix. Turning vampires is part of Dawnguard and if you try to do it with console; again; it will make the people grey faced since it wasn't done by the scripts in the game and was forced through the console. There are some pretty amazing race mods out there to classify them as non user friendly is a downside for you and not anyone else. Do WIP race mods exist, sure. However, complete race mods also exist and they are really fun to play with. Not all of them are for everyone, so you just have to find the one that works for you. But I wouldn't classify all race mods the same if I were you as you could be missing out on something that you would like. Link to comment Share on other sites More sharing options...
skyquest32 Posted March 11, 2016 Share Posted March 11, 2016 As a just completed custom race modder I'll give you the info on making a custom race. You were correct in your assumption about the vampire portion; however you missed out on the werewolves compatibility also. To have vampirism attach itself correctly to the player you do need to make a vampire duplicate of the race though it needs to be built similarly to how the vampire race was built in regular Skyrim. Then it needs to be scripted into the regular vampirism script to change the race; however at that point you'll lose compatibility with mods like BV and Vampiric Thirst. Similarly, werewolves need to be altered as well to accept your race. However doing so would cause incompatibilities between mods like Moonlight Tales. So in the end it all depends upon you: Do you want your race to be compatible with overhaul mods or not? There is a third option which is the one that I went down which was to create a completely custom and standalone system for vampirism and werewolves; however I recommend that you only attempt doing so if you've got a really good grasp on the scripting system (you don't have to be "the best", but you need to understand what the functions mean and what they do exactly). Whatever you attempt to do there will always be some incompatibilities between the race and overhaul mods until you script in functions using the GetFormFromFile() or create a compatibility patch between the 2 mods (though the latter method means that you would have to re-create the patch every time you update the script and the former method is built into your script and therefore doesn't need to be remade every time it works by mod install detection). There is a mod called Race Compatibility (using this as a master file for your mod) though I never used it myself and am unsure of how well it works. Hope this info helped you out. @skyquest32: Why would you set the race with console? It obviously won't work 100%, that is for anything. I have some people that admitted to me when using a mod of mine that they attempted to console something and in the end they broke the mod in one way or another, the console is always screwing something up and it shouldn't be used to speed up gameplay elements that would happen in the game naturally (unless your debugging and know what your doing). Doing so could end up not only breaking a mod but using the console in vanilla Skyrim can also break something in the game (you might only notice it a couple of hundred hours into your playthrough though). Custom Races can't loose vampirism, it means that whatever you were using has a bug in its scripting. The cook in the DB questline is an easy fix. Turning vampires is part of Dawnguard and if you try to do it with console; again; it will make the people grey faced since it wasn't done by the scripts in the game and was forced through the console. There are some pretty amazing race mods out there to classify them as non user friendly is a downside for you and not anyone else. Do WIP race mods exist, sure. However, complete race mods also exist and they are really fun to play with. Not all of them are for everyone, so you just have to find the one that works for you. But I wouldn't classify all race mods the same if I were you as you could be missing out on something that you would like.No, I meant the tm compatibility as a user, I am saying this is meant for mod creators to use. I Like custom races and hope one day to find one on its own compatible with better vampires that gives an ability to turn people, that's what I meant. Amazing follower tweeks gives said ability also..the reason I used the console to set vampirsm is because, the dremora mod race creator says to, for the dremora race. Link to comment Share on other sites More sharing options...
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