Neanka Posted March 11, 2016 Share Posted March 11, 2016 (edited) here is fragment of my script const ScriptName DEFQ01 extends Quest hidden ;-- Properties -------------------------------------- ActorValue Property Strength Auto ;-- Variables --------------------------------------- ;-- Functions --------------------------------------- Function Fragment_Stage_0500_Item_00() Game.GetPlayer().SetValue(Strength, Game.GetPlayer().GetBaseValue(Strength) + 1) Debug.MessageBox("Your strength increased by 1") Self.Stop() EndFunctionthen i run the game and set quest stage to 500then messagebox appears and quest finish but player.getav Strength (and pipboy) show me same value that was before p.s. this string i got just from PerkQuest script (which should works) Game.GetPlayer().SetValue(Strength, Game.GetPlayer().GetBaseValue(Strength) + 1)p.p.s. Yes i saw another topick here but Strength is not a const, so i think it another problem here Edited March 11, 2016 by Neanka Link to comment Share on other sites More sharing options...
Neanka Posted March 11, 2016 Author Share Posted March 11, 2016 (edited) damn sorry. it works, i just forgot to add ScriptData\Properties in my quest in esp http://i.imgur.com/xMJDo26.png Edited March 11, 2016 by Neanka Link to comment Share on other sites More sharing options...
Recommended Posts