evilbudda Posted March 11, 2016 Share Posted March 11, 2016 Ok weird problem here, been using gophers Advanced Recon Thermal Nightvision mod and several others for quite some time and have really enjoyed them. Now the problem is as such, recently i had installed NVAC and was unimpressed with the game's performance so i removed it, shortly after (a couple of days later) i finally made it to Primm and grabbed my recon gear. Now for the weird part. When I put on the Black beret, I get the +1 Luck showing up in special and the beret's traits are showing in my status, but no skill bonuses are showing up in my skill list, anyone have an idea on how to fix this? Any ideas would be appreciated. How is it possible for a mod to only partially work in this manner? Here is my load order: GameMode=FalloutNV FalloutNV.esm=1GunRunnersArsenal.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1LonesomeRoad.esm=1HonestHearts.esm=1DeadMoney.esm=1OldWorldBlues.esm=1oHUD.esm=1AWorldOfPain(Preview).esm=1AWOPDeadMoney.esm=1NevadaSkies.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1YUP - Base Game + All DLC.esm=1Interior Lighting Overhaul - Core.esm=1Interior Lighting Overhaul - L38PS.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1NVInteriors_ComboEdition_AWOP.esm=1Advanced Recon Tech.esm=1JIP Improved Recipe Menu.esp=1DarNifiedUINV.esp=1The Mod Configuration Menu.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOPLow4DStorage.esp=1AWOPLowLootAll.esp=1FlashlightNVSE.esp=1Mission Mojave - Ultimate Edition.esp=1MMUE-CP-ILO.esp=1MMUE-CP-AWOP.esp=1MMUE-CP-Electrocity.esp=1YUP - NPC Fixes (Base Game + All DLC).esp=1YUP - Hunting Rifle texture patch.esp=1EVE FNV - ALL DLC.esp=1Rodent a la King.esp=1ILO - A World of Pain.esp=1ILO - GS Shack.esp=1ILO - PipBoy Light.esp=1LessIntrusiveKillCam.esp=1GrenadeKey - DLCs.esp=1Wild Wasteland Integration.esp=1GSRLPWildQuonset.esp=1CliffsideHideaway.esp=1QS_Blackwolf_NV_Backpackmod.esp=1BagsAndPouches.esp=1Recipes - Wonderglue.esp=1New Vegas Extended Crafting.esp=1MyFirstCookbook.esp=1MEDKITS.esp=1Improved Crafting.esp=1ExtraWepRecipes.esp=1Crafting Ammo Parts.esp=1CraftDuctTapeRecipe.esp=1Campfire_Cookin'.esp=1CampfireBrewingWagemans.esp=1PortableCampsite.esp=1NukaEmptyBottleReplacement.esp=1BottleBrahminMilkNV15.esp=1Blanket_NV.esp=1MFCgrenadeHighYield.esp=1Ww2K98.esp=1Mosin Nagant Pack.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Riot Gear Neck Cover.esp=1Advanced Recon Desert Ranger Helmet.esp=1Advanced Recon Range Finder.esp=1Advanced Recon Armor.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1NevadaSkies - Darker Nights.esp=1NevadaSkies - Ultimate DLC Edition.esp=1Full Build.esp=1 Any help you can give me to better understand this situation and improve my modding knowledge would be greatly appreciated. Thank you in advance. Link to comment Share on other sites More sharing options...
dubiousintent Posted March 11, 2016 Share Posted March 11, 2016 (edited) I don't see a "Bashed Patch" file. If more than one mod touches the same record, only the last (lower in the list, higher numbered) mod FILE "wins", completely: all or nothing. The purpose of the BP is to merge individual records so records that would otherwise be ignored get included, and only the conflicting records have a "winner", instead of the entire mod excluding non-conflicting records from other mods. The "Bash Tags" on a mod tell the BP to let that mod's records "win" even if something loading later conflicts. So, if some mod loading later than ARTN touches on the skill bonuses, ARTN loses. (NEW objects don't count as their meshes and textures are independent of the conflict resolution process. They either overwrite existing files or have no competition. So you get the beret but not the skill bonus.) This is why so many mods tell you to load them last, so they will win conflicts. But they all can't be "last". The "Bashed Patch" is the way around that. You can either try to build a "patch" file yourself manually with the FNVEdit tool (see this STEP Guide), or use "Wrye Flash", or both. The "Wrye Bash Pictorial Guide" will get you started with "Wrye Flash" to build a BP. (WB and WF are the same tool, just specialized for the different record structures of their respective games. They operate the same) -Dubious- Edited March 11, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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