Jump to content

I have a gopher mod that is only half working


evilbudda

Recommended Posts

Ok weird problem here, been using gophers Advanced Recon Thermal Nightvision mod and several others for quite some time and have really enjoyed them. Now the problem is as such, recently i had installed NVAC and was unimpressed with the game's performance so i removed it, shortly after (a couple of days later) i finally made it to Primm and grabbed my recon gear. Now for the weird part. When I put on the Black beret, I get the +1 Luck showing up in special and the beret's traits are showing in my status, but no skill bonuses are showing up in my skill list, anyone have an idea on how to fix this? Any ideas would be appreciated.

 

How is it possible for a mod to only partially work in this manner?

 

Here is my load order:

 

GameMode=FalloutNV

FalloutNV.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
LonesomeRoad.esm=1
HonestHearts.esm=1
DeadMoney.esm=1
OldWorldBlues.esm=1
oHUD.esm=1
AWorldOfPain(Preview).esm=1
AWOPDeadMoney.esm=1
NevadaSkies.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
YUP - Base Game + All DLC.esm=1
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
NVInteriors_ComboEdition_AWOP.esm=1
Advanced Recon Tech.esm=1
JIP Improved Recipe Menu.esp=1
DarNifiedUINV.esp=1
The Mod Configuration Menu.esp=1
AWOPDeadMoneyVendorPatch.esp=1
AWOPLow4DStorage.esp=1
AWOPLowLootAll.esp=1
FlashlightNVSE.esp=1
Mission Mojave - Ultimate Edition.esp=1
MMUE-CP-ILO.esp=1
MMUE-CP-AWOP.esp=1
MMUE-CP-Electrocity.esp=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
YUP - Hunting Rifle texture patch.esp=1
EVE FNV - ALL DLC.esp=1
Rodent a la King.esp=1
ILO - A World of Pain.esp=1
ILO - GS Shack.esp=1
ILO - PipBoy Light.esp=1
LessIntrusiveKillCam.esp=1
GrenadeKey - DLCs.esp=1
Wild Wasteland Integration.esp=1
GSRLPWildQuonset.esp=1
CliffsideHideaway.esp=1
QS_Blackwolf_NV_Backpackmod.esp=1
BagsAndPouches.esp=1
Recipes - Wonderglue.esp=1
New Vegas Extended Crafting.esp=1
MyFirstCookbook.esp=1
MEDKITS.esp=1
Improved Crafting.esp=1
ExtraWepRecipes.esp=1
Crafting Ammo Parts.esp=1
CraftDuctTapeRecipe.esp=1
Campfire_Cookin'.esp=1
CampfireBrewingWagemans.esp=1
PortableCampsite.esp=1
NukaEmptyBottleReplacement.esp=1
BottleBrahminMilkNV15.esp=1
Blanket_NV.esp=1
MFCgrenadeHighYield.esp=1
Ww2K98.esp=1
Mosin Nagant Pack.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Riot Gear Neck Cover.esp=1
Advanced Recon Desert Ranger Helmet.esp=1
Advanced Recon Range Finder.esp=1
Advanced Recon Armor.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
NevadaSkies - Darker Nights.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
Full Build.esp=1
Any help you can give me to better understand this situation and improve my modding knowledge would be greatly appreciated.
Thank you in advance.
Link to comment
Share on other sites

I don't see a "Bashed Patch" file. If more than one mod touches the same record, only the last (lower in the list, higher numbered) mod FILE "wins", completely: all or nothing. The purpose of the BP is to merge individual records so records that would otherwise be ignored get included, and only the conflicting records have a "winner", instead of the entire mod excluding non-conflicting records from other mods. The "Bash Tags" on a mod tell the BP to let that mod's records "win" even if something loading later conflicts.

 

So, if some mod loading later than ARTN touches on the skill bonuses, ARTN loses. (NEW objects don't count as their meshes and textures are independent of the conflict resolution process. They either overwrite existing files or have no competition. So you get the beret but not the skill bonus.) This is why so many mods tell you to load them last, so they will win conflicts. But they all can't be "last". The "Bashed Patch" is the way around that.

 

You can either try to build a "patch" file yourself manually with the FNVEdit tool (see this STEP Guide), or use "Wrye Flash", or both. The "Wrye Bash Pictorial Guide" will get you started with "Wrye Flash" to build a BP. (WB and WF are the same tool, just specialized for the different record structures of their respective games. They operate the same)

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...