Zyxpsilon Posted March 12, 2016 Share Posted March 12, 2016 The latest update has created this new "comment" tag for all weapons "popups". I've confirmed its presence in the XComGame.INT file underneath line #5183 instruction; -----------------------------[X2SchematicTemplate]m_strSquadUpgrade="[sQUAD UPGRADE]"----------------------------- Dunno why this was added by Devs.. but i'd like to remove it altogether. They've also reworded many references about Increasing speed(s) (OLD) & Decreasing Time(s) (NEW) to perform various gameplay conditions -- this i don't really mind. But the [sQUAD UPGRADE] mentions are somehow intrusive, IMO. Link to comment Share on other sites More sharing options...
davidlallen Posted March 12, 2016 Share Posted March 12, 2016 I like it. It was hard to tell which upgrades were for one weapon and which were ... well... squad upgrades. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) It's alright now.. i just gave it a single nice tiny asterisk * in place of their whole txt string. Plenty enough of a reminder for such a simplistic factor of most or a few people's memory. If i shall mention it -- also would have to claim a previous fix that was already integrated in my qUIck mod as a preview for our (Superd22 & I) upcoming LAByrinth tech-tree toolset (currently with pre-planned INT fiddling stuff) that deals with much more complex situations such as that one. :DBuild once (*).. build multiple times (x).. etc. Here's a teaser image of that kind of gameplay context for the Proving Ground projects; http://s30.postimg.org/oi9tk1m0h/Proving_Grounds_xx_Beige_CCCC99.jpg Kinda helps a little where & when it matters the most, AFAIC. :ninja: Edited March 12, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
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