dazzerfong Posted March 12, 2016 Share Posted March 12, 2016 (edited) Well, I need a handgun. Here's said handgun. Current progress: 3D Render (Artstation) http://i.imgur.com/32HIKNh.jpghttp://i.imgur.com/BtTOgef.jpghttp://i.imgur.com/NE6qvHw.jpghttp://i.imgur.com/QNaXsVQ.jpghttp://i.imgur.com/SjRqasy.jpg Clay http://i.imgur.com/mmlsP88.jpghttp://i.imgur.com/1tXFafj.jpghttp://i.imgur.com/KSYlpoK.jpghttp://i.imgur.com/pAj5Rjv.jpghttp://i.imgur.com/o2YCGU7.jpg What you're seeing is the high-poly model. A few things still need to be finished, namely the flared magwell/grip, magazine, ironsights, safety and extractor as well as attachments, but besides that, pretty much everything is complete model-wise. Or in other words, I barely started on this. (31/3/16). Welp, main gun's 99% finished. Just minor nitpicks here and there to fix stuff up. Accessories are coming in now. This is based off the MOH Vickers 1911, which features a custom slide, railed frame, and a whole lot of modifications which make it quite different from the standard M1911A1. I'm aware that two 1911 mods exist already, but since I started this way before they released, I can't exactly give up now. Besides, I think I could do just a decent job as they could, right? I used engineering drawings to help assist in proportions and whatnot. However, that doesn't mean I'm infallible: if you notice a glaring modelling error, don't be afraid to raise it with me. Planned attachments Surefire X400V laser/light comboSuppressor (model undecided)Trijicon RMRFluted/threaded barrelsCompensator (model undecided)Assortment of ironsights (suggest some please) Planned features Proper PBR workflow (or as DDProductions83 puts it, "console kiddy type textures")Fully modular setup, allowing user to adjust hammer, trigger, sights, etc. FAQ Release date? Don't know: don't have a lot of time on my hands to blitz through this one unlike my previous mod. Can you make the traditional 1911? Probably not: never was a fan of the original 1911 aesthetics. Two 1911 mods exist! Can't you make another pistol? Well, I'm not going to up-and-go from a project I spent quite a bit of time on. Besides, I'm not planning to duplicate their results. Edited April 1, 2016 by dazzerfong Link to comment Share on other sites More sharing options...
JuJooGuppy Posted March 12, 2016 Share Posted March 12, 2016 Looking sharp, who cares if there are already 2 1911 mods out there, find ways to make yours stand out from the pack (Or just make it even better then theirs in overall quality :P)If you wanted to make yours truly unique, when the GECK arrives, you could make it a quest-obtained variant, where as others will likely be loot list based. Make it a bit unique, and give new quest content! :PJust ideas. Link to comment Share on other sites More sharing options...
dazzerfong Posted March 12, 2016 Author Share Posted March 12, 2016 Looking sharp, who cares if there are already 2 1911 mods out there, find ways to make yours stand out from the pack (Or just make it even better then theirs in overall quality :tongue:) If you wanted to make yours truly unique, when the GECK arrives, you could make it a quest-obtained variant, where as others will likely be loot list based. Make it a bit unique, and give new quest content! :tongue: Just ideas.Well, the other two aren't PBR, so maybe that'll be my foot in the door...... Link to comment Share on other sites More sharing options...
nautiluse Posted March 12, 2016 Share Posted March 12, 2016 I must say it's the handgun I want. This is going to kick ass, make what you want and take your time. Link to comment Share on other sites More sharing options...
jeffglobal Posted March 12, 2016 Share Posted March 12, 2016 (edited) Hey, I forgot if you use SP or Quixel, but if you use SP there's a very easy way to get all the exported single texture sets grouped back onto one texture set space...overcoming SP silly one diffuse map per part... Either way, the gun looks good. If you can put it in game with the attachment points, that would piss me off, cause even though I haven't tried it yet round 3 (I'm into my 3rd month of modding lifespan) I just have been avoiding it... Also, idk if others have found it the same, and/or it's industry standard practice, but I have found that texturing the mesh makes you see design flaws you didn't see prior...so you can iteratively improve the product making a cycle from modeling to texturing to thinking back to modeling to texturing, etc. Edited March 12, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
dazzerfong Posted March 12, 2016 Author Share Posted March 12, 2016 Hey, I forgot if you use SP or Quixel, but if you use SP there's a very easy way to get all the exported single texture sets grouped back onto one texture set space...overcoming SP silly one diffuse map per part... Either way, the gun looks good. If you can put it in game with the attachment points, that would piss me off, cause even though I haven't tried it yet round 3 (I'm into my 3rd month of modding lifespan) I just have been avoiding it... Also, idk if others have found it the same, and/or it's industry standard practice, but I have found that texturing the mesh makes you see design flaws you didn't see prior...so you can iteratively improve the product making a cycle from modeling to texturing to thinking back to modeling to texturing, etc.I don't use Quixel or Substance: just good old Photoshop and layers. That last point is precisely what I've been trying to avoid: the industry also does its best to avoid that as it sucks up time majorly. Main reason is that you have to rebake all your maps, and that just sucks. When you're just starting off modelling, it happens, but as you progress along, less and less of it happens. That being said, I do have major problems from time to time, and when it happens, it's a lot of work. Link to comment Share on other sites More sharing options...
Onethroughfivewastaken Posted March 13, 2016 Share Posted March 13, 2016 Haha now I will have downloaded three 1911 mods, amazing work by the way. Link to comment Share on other sites More sharing options...
PinkSamantha Posted March 13, 2016 Share Posted March 13, 2016 Good luck with the new project. I'm a fan of your Mk.14 rifle and will be a fan of your M1911 soon. Link to comment Share on other sites More sharing options...
juv3nal Posted March 13, 2016 Share Posted March 13, 2016 Excited! your Mk 14 EBR is the best looking gun mod out there (as well as looking better than anything in the vanilla game) imo. Not to trash the other 1911 mods, but if this is up to the same standards as the Mk 14, I'm certain I'll prefer this one. Link to comment Share on other sites More sharing options...
weststone Posted March 16, 2016 Share Posted March 16, 2016 Love your MK14 MBR, also Look forward to your new MOD. Link to comment Share on other sites More sharing options...
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