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Archery bug


egghaus

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Hi, I'm stupid, I need help.

 

I just installed most of these mods http://forums.steampowered.com/forums/showthread.php?t=1306005.

 

They are in a simple list: FCOM + Deadly Reflex(added personally by me) + Unique Landscapes + OBSE + OBMM(and other help files for idiots) + DarnifiedUI + some sound mods + something, something, something dark side.

I did not add any skin mods or anything like that from the guide though. Only visual, gameplay and sounds.

 

The problem is this:

 

http://img687.imageshack.us/img687/3889/oblivion201106030400074.th.jpg

 

Uploaded with ImageShack.us

 

As you can see on the image the bowstring is not actually showing and my hand + the back of the arrow are invisible. This happens every single time I shoot an arrow. It does not... look... good. Now consider that I created a archer type character. :facepalm:

 

I have no idea why the mods can't just not work, everything else seems to be working fine. The one thing I hated most about Darkfall is now an even worse problem in my Oblivion game. I tried like unchecking some mods and seeing if any of them would fix it but nothing happens. I am clueless. I need help. Please help me!

 

UPDATE 1: Ok, so I tried disabling every single mod I had and it did get fixed, but it's like 100 .esp files. I can't load the game up 100 times. Plus it could be because some two mods are not working together, so checking for each one wouldn't work. Any info on what it COULD be would be awesome. Thanks.

Edited by egghaus
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When hunting down a mod conflict/defective mod, it is good to do things by halves. You have 100 mods. So you should disable 50 of them and play-test. If your game is fine, then reenable 25 so that you have 75 running. If your game is broken, disable 25 so you have 25 running. Either way, play-test again and add half of your mods or remove half of your mods again. Keep careful records, and once you have declared a mod to be good, don't remove it again. With a little luck, you could narrow a suspect list of 100 mods down to a single problem mod in 8 play-test cycles.
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