rdunlap Posted March 13, 2016 Share Posted March 13, 2016 now for a question... Does container inherit Actor? or does Actor inherit Container? Link to comment Share on other sites More sharing options...
rdunlap Posted March 13, 2016 Share Posted March 13, 2016 I am making an interior cell to use just for holding things I want to use in the Quests i am going to be adding to my Rebuilt series. I am trying to decide what to use as containers. I am very tempted to use NPC's since they seem to be immune to the Container issues that are happening currently. It would be a nice solution i think. Using standard containers makes me nervous. We can take the flags out of them but this silly engine seems to find new ways to bug us every day. Robert Link to comment Share on other sites More sharing options...
zilav Posted March 13, 2016 Share Posted March 13, 2016 Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing MagicIs it REFR or ACHR? You must use ACHR and set the flag, even ragdoll data is not necessary as corpse will just fall down using ingame havok. You need it only for setting specific poses. Link to comment Share on other sites More sharing options...
rdunlap Posted March 13, 2016 Share Posted March 13, 2016 Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing Magicand this is not really a mystery. FO4 keeps track of dead body positions in the save itself if it is moved from the placement position. Link to comment Share on other sites More sharing options...
rdunlap Posted March 13, 2016 Share Posted March 13, 2016 Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing MagicIs it REFR or ACHR? You must use ACHR and set the flag, even ragdoll data is not necessary as corpse will just fall down using ingame havok. You need it only for setting specific poses. I can verify this. Since this conversation started i went to the NPC at Spectacle Island i had trouble with and made it an ACHR and set the flag and now the silly thing is acting like it was supposed to. Thanks again zilov. This is again great help. Robert Link to comment Share on other sites More sharing options...
Neanka Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing MagicIs it REFR or ACHR? You must use ACHR and set the flag, even ragdoll data is not necessary as corpse will just fall down using ingame havok. You need it only for setting specific poses. of COntainer and Moveable Static is REFRand Raider on screenshot is ACHR because as i said i didnt make it manually i just copy already existed entries and move it on my sanctuary and i still can't understand why M.Static use ragdolldata, but actor and container - not Edited March 13, 2016 by Neanka Link to comment Share on other sites More sharing options...
Neanka Posted March 13, 2016 Author Share Posted March 13, 2016 Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing Magicand this is not really a mystery. FO4 keeps track of dead body positions in the save itself if it is moved from the placement position. it is magic because i didnt save game after hit him, just press F9 to load quick save Link to comment Share on other sites More sharing options...
Neanka Posted March 13, 2016 Author Share Posted March 13, 2016 may be try apply ApplyHavokImpulse() with script or my 2nd idea place alive NPC and kill him by script %) Link to comment Share on other sites More sharing options...
rdunlap Posted March 13, 2016 Share Posted March 13, 2016 Look at my screenshot. See raider? I just copy placed object to my sanctuary's cell. It have all original data except coordinates, and ofcourse linked to corpse npc with Starts dead flagBut as u see it just stand in default nif-model pose.So if me or my piper touch him, he fall down.And funny thing - if i load any save after that - this corpse still lays on the ground. But if i restart client and load save it again standing Magicand this is not really a mystery. FO4 keeps track of dead body positions in the save itself if it is moved from the placement position. it is magic because i didnt save game after hit him, just press F9 to load quick save There is data that persists when you quick load. you kill some NPC and quickload and they are still dead. In designing my Rebuilt houses when i move parts around some of them *(for some reason not all of them) remain in moved positions. I suspect any record that is in the persistent world cell is persisting its data on a quick load and the temporary cell stuff is reset. EDIT: quick save and quick load has been problematic even back in skyrim. If you wanted things to behave properly you had to do a full save. Robert Link to comment Share on other sites More sharing options...
zilav Posted March 13, 2016 Share Posted March 13, 2016 and i still can't understand why M.Static use ragdolldata, but actor and container - notThey both use ragdoll data. Make sure that you test changes on a clean save because persistent references are stored in save file, hence the name "persistent". Link to comment Share on other sites More sharing options...
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