scrivener07 Posted June 3, 2011 Share Posted June 3, 2011 Im trying modify the xander root script to allow a harvest everyday. I used parts of this script to get myself started. Until now the script would at least save so there must be an error somewhere and Im not getting the results I wanted. Any advice would be greatly appreciated. scn NovecXanderRootScript int State short Timepassed begin onActivate if State == 0 && GetActionRef == player player.additem XanderRoot 2 set State to 1 playGroup Backward 1 setdestroyed 1 Set Timepassed to GameDaysPassed + 1 endif end begin onLoad if State == 1 && GameDaysPassed > Timepassed set State == 0 playGroup Forward 1 setdestroyed 0 elseif State == 1 playGroup Backward 1 endif end This is my first serious attempt at scripting for fallout. I can already see why so many people do this for fun. edit: heres the vanillia script btw scn XanderRootScript int State begin onActivate if State == 0 && GetActionRef == player player.additem XanderRoot 1 set State to 1 playGroup Backward 1 setdestroyed 1 endif end begin onLoad if State == 0 playGroup Forward 1 elseif State == 1 playGroup Backward 1 endif end begin onReset if State == 1 playgroup Forward 1 set State to 0 setdestroyed 0 endif end Link to comment Share on other sites More sharing options...
drakeelvin Posted June 3, 2011 Share Posted June 3, 2011 Some functions don't compile in the onActivate section My gut is telling me it is GameDaysPassed in the onActivate section thats the culprit. An easy way to isolate the problem line is put a ; at the start of each suspect line of code and see if it saves. When it saves you've identified the culprit. You may have to add quite a few to narrow it down, and depending on how much stuff you added since the last save it could be more than one thing. Sometimes it's easier to ; off the whole section then remove the ; one line at a time until it stops saving. Link to comment Share on other sites More sharing options...
drakeelvin Posted June 3, 2011 Share Posted June 3, 2011 (edited) I take that back, it is "set state == 0" needs to read "set state to 0"; however, using the ; is a good strategy to identify such problems they are easy to make with a compliler that doesn't provide any info. Edited June 3, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
scrivener07 Posted June 3, 2011 Author Share Posted June 3, 2011 begin onLoad if State == 1 && GameDaysPassed > Timepassed ; set State == 0 playGroup Forward 1 setdestroyed 0 elseif State == 1 playGroup Backward 1 endif end Ha thanks for the awesome tip using comments to isolate issues!Yes I got it! " set State == 0 " is incorrect it should be " set State to 0 " edit: looks like you found it right when I did KUDOS Link to comment Share on other sites More sharing options...
scrivener07 Posted June 3, 2011 Author Share Posted June 3, 2011 Darn, Im still not getting the results I want. Initially when I enter the cell its in it appears harvested but it can still be activated and picked. After a day it appears harvestable but it is not. I feel so close I can almost taste the xander root. My logic is must be backwards somewhere but Im just not seeing it. :) need advice and thanks in advance! scn NovecXanderRootScript int State short Timepassed begin onActivate if State == 0 && GetActionRef == player player.additem XanderRoot 2 set State to 1 playGroup Backward 1 setdestroyed 1 Set Timepassed to GameDaysPassed + 1 endif end begin onLoad if State == 1 && GameDaysPassed > Timepassed set State to 0 setdestroyed 0 else State == 1 playGroup Backward 1 elseif State == 0 playGroup Forward 1 endif end Link to comment Share on other sites More sharing options...
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