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Playable Elementals and Healing from specific damage type(s)


Redoneter593

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As much as I like the concept of the Playable Atronachs mod and the Mistress Rings, it simply has you be immune to your related element instead of healing from it like elementals from Dungeons & Dragons (DnD or D&D) do, and I was hoping someone could make something that would replicate that effect from a magical and non-magical source damage of a specific type such as fire, frost. and shock so that for example when you are hit by a fireball or step in some burning oil that you would heal based on the amount of damage you would have taken and don't suffer any negative effects from the damage source due to such conversion. It doesn't have to be all types at once or work with melee, just something that can work alongside the Playable Atronachs mod and the Mistress Rings, and even have Frostfall's sources of heat and cold to allow realistic passive healing of health (for fire or ice atronachs) elementals can't do as they don't have a body made of flesh and blood, but can burn items and gain their effects (some effects would not affect you as you don't have a metabolisim) for some heat or drink from or wade in water to cool off and refreeze yourself. Water would be lethal for a fire or shock elemental unless you used a bridge, but would set it on fire (wouldn't if not made of something flammable) and may collapse if you aren't quick to "eat" the fire (more on that down below), but can be rebuilt by a blacksmith or some other NPC if they hear about a downed bridge. Elementals would also have a constant cloak effect related to their element as they do have a natural aura that as a result of energy naturally wanting to spread out. While in general elementals are quite resistant to physical damage as their body is mostly non physical unless they are made of something solid like ice, but I would balance this by having the less tangible ones be more vulnerable to specific materials if they are conduct heat or electricity well, and would work the same for armor causing those wearing it to take more or less damage of a specific type based on the material. The AI and spells of certain casters could be altered to attempt to ether banish or bind you to a spot via spells or instead capture and make a you a slave via soulstones or some other gem. There should also probably be some sort of firefighters with a vaccum spell that would remove the fire from an area, but also different version for fire elementals that would heal them when they remove some fire from an area. Should be compatible with Fire and Ice Overhaul to help make the fire, ice and water elementals more immersive and help with the literal burning of bridges. This is obviously a lot to do, and I don't expect it to be functional anytime soon but I hope someone can at least turn the fire and shock elemental ideas into (virtual) reality.

Edited by Redoneter593
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