Chrisworld Posted June 3, 2011 Share Posted June 3, 2011 Hi all. I have had oblivion for quite a while. I purchased it on steam a while back when they had a sale on it for about $8.50. My first character was a thief character who didn't play any part of the storyline whatsoever. Instead, he started right out of the imperial sewers as a random character looting the first dungeon (Vilverin) and every other dungeon that I came across. I loved looting random camps and dungeons and when I moved further on I joined the thieves guild and was ripping off so many NPCs and houses/basements and castles it wasn't funny. One thing that stood out to me the most was the BORING loot, the stolen item flag (even if no one saw me take it), the bugged thieves guild fence in the imperial city making it impossible for me to sell anything stolen anymore.. etc. On top of that, the dungeons have horrible loot and no rewards at the end. I can never find that chest with gold or a cool item that was worth the trip. Instead, oblivion has become more of a tech demo of graphics than an RPG for me. I just get bored so easily because there are no rewarding items in the game at all, and it's hard to sell expensive items FOR their listed values and selling stolen items is still a rip off too. I downloaded a mod today called "Shady Sam buys stolen goods" or something like that. It seems to fit him well though I have not tested the mod at all. Hoping it works. Also downloaded a mod that lowers your bounty over time, so I can actually steal things in plain sight or kill an npc and go run away for a bit to take the heat off me. I've also had tons of other mods in the game that don't break the story like Unique Landscapes, Qarl's texture patch, natural environments... etc. What I'm looking for is an honest, good non lore-breaking or game-breaking mod that allows me to get more "worth it" loot. Nothing more disappointing than looting a weapon display case and getting a "replica" glass dagger or finding NOTHING of honest value in a big dungeon full of dangerous thieves, or a castle king/queen's bedroom with one or two pieces of cheap jewelry and nothing else. What gives? I guess I'm looking for more gold in chests, more jewelry in chests or on thief NPC's in the wilderness. Same for more loot in random castles. New hidden chests throughout the game with reasonable loot wouldn't hurt ether. What would be even cooler as an addition was to have a mod that adds a secret vault full of gold bars to the imperial city palace or something with each gold bar worth like 1,000 gold coins or something, heh. I've done tons of searches today at TESNexus for these things and was unable to find anything that seemed to be what I was looking for. Thanks for reading and I hope we can come up with some ideas... Link to comment Share on other sites More sharing options...
David Brasher Posted June 3, 2011 Share Posted June 3, 2011 I think the problem is inflation. Prices are just way too high. Gold is practically worthless. You might have to pay an entire goldpiece to buy a potato. Think about what I just said. One goldpiece for one potato? And we thought things were bad in the real world. I wish I had a goldpiece in my pocket. I could practically buy out the entire produce department of the store. More potatoes than I could eat. I think a better solution to your problem would be finding or building mods that limited how much treasure there was in the game. Then if you found a chest with several goldpieces in it, or a piece of jewelry, you would be really excited and that dungeon would be worthwhile. When I play Oblivion, all my characters end up becoming filthy rich. I think one of them has 300,000 goldpieces and he stopped trying to actively earn money a long time ago. If there was more loot in Oblivion, that character would probably have one million gold pieces by now, and that just sounds silly. Link to comment Share on other sites More sharing options...
Flintlockecole Posted June 3, 2011 Share Posted June 3, 2011 I think the problem is inflation. Prices are just way too high. Gold is practically worthless. You might have to pay an entire goldpiece to buy a potato. Think about what I just said. One goldpiece for one potato? And we thought things were bad in the real world. I wish I had a goldpiece in my pocket. I could practically buy out the entire produce department of the store. More potatoes than I could eat. I think a better solution to your problem would be finding or building mods that limited how much treasure there was in the game. Then if you found a chest with several goldpieces in it, or a piece of jewelry, you would be really excited and that dungeon would be worthwhile. When I play Oblivion, all my characters end up becoming filthy rich. I think one of them has 300,000 goldpieces and he stopped trying to actively earn money a long time ago. If there was more loot in Oblivion, that character would probably have one million gold pieces by now, and that just sounds silly.Isn't there a mod that makes money an actual item that has weight? Link to comment Share on other sites More sharing options...
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