phoeniXxeyes Posted March 13, 2016 Share Posted March 13, 2016 I've played and modded skyrim for some time, but recently I installed some mods (15-ish) and launched skyrim on my save, in which I already played some time with my mods, but when I loaded it I noticed that my character was stuck in T position, it had no animation (no crouching when sneaking, my hands stay down even when my weapons are unsheated, nothing), plus, some of her chest texture is missing. I assume that one of those recently added mods may be the problem, but none of them changes anything related to my character (animation or texture), so maybe it is simply some conflict. I use mod organizer, and also perkus maximus, so everytime I remove/add a mod I have to launch the patcher, which takes nearly an hour to run, so I would like to avoid having to test all of my mods with an hour between each test. Also, I have 254 esp active, this may cause some problems.finally, sorry if this isn't much, but I will post some more infos later (I can't now). Thanks for taking the time to help me ! Link to comment Share on other sites More sharing options...
rift31 Posted March 13, 2016 Share Posted March 13, 2016 Have you tried running LOOT? If not download it search it up on google. You may be having some animations not registered properly. Do you have FNIS installed? Have you tried running the FNIS tool? Mods that require FNIS needs to run the tool. You can get more info here: http://www.nexusmods.com/skyrim/mods/11811/? Read the description carefully Link to comment Share on other sites More sharing options...
phoeniXxeyes Posted March 13, 2016 Author Share Posted March 13, 2016 I run LOOT regularly, apparently there is no problem (I clean every mod that needs to).I also have FNIS, but haven't run the tool for some time, I'll try this. Link to comment Share on other sites More sharing options...
TonyOQuinn Posted March 13, 2016 Share Posted March 13, 2016 Also, I have 254 esp active, this may cause some problems.Yes assuming you're not including esm's in that count. You should merge or disable mods until you have less than 255 plugins altogether (esm + esp) active in your profile. Maybe your skeleton mod is at the bottom of your mod list, which it should be, but got bumped out when you went over 255? If that's not the case, then you need to re-generate animations (GenerateFNISforUsers) or re-install your skeleton. Link to comment Share on other sites More sharing options...
phoeniXxeyes Posted March 13, 2016 Author Share Posted March 13, 2016 (edited) Yeah, FNIS behavior told me to install the "SKELETON" patch, let's test... You should merge or disable mods until you have less than 255 plugins altogether (esm + esp) Maybe... I don't know how to merge mods, but I'll searchAnd I have 254 plugins active (esp and esm, not just esp) Edited March 13, 2016 by phoeniXxeyes Link to comment Share on other sites More sharing options...
TonyOQuinn Posted March 13, 2016 Share Posted March 13, 2016 Yeah, FNIS behavior told me to install the "SKELETON" patch, let's test... I think that means you need to check the box by Skeleton Arm fix. If so it will resolve the problem. Link to comment Share on other sites More sharing options...
phoeniXxeyes Posted March 13, 2016 Author Share Posted March 13, 2016 allright, everything works perfectly.thanks for the help ! Link to comment Share on other sites More sharing options...
Litearsekicker Posted May 28, 2018 Share Posted May 28, 2018 Im having the t-pose problem and i can't remove it help. Link to comment Share on other sites More sharing options...
Merajrahimi Posted September 1, 2018 Share Posted September 1, 2018 I have same problem.i used LOOT.does not help me.also i ran the fnis generator nothing changed.all charecters are stuck in Tpose.please help Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 1, 2018 Share Posted September 1, 2018 Does GenerateFINISForUsers.exe have any warnings? If so, I would correct all warnings. If you need help, copy the entire text output from the big white field in FNIS after it's finished and post it here, please. Maybe some mod overwrote the XMPSE skeleton. I recommend the skeleton should be the last mod installed. In your mod manager, it should be at the bottom of the list. I would move the mod and plugin to the bottom, on both sides of MO for example. If not using a mod manager, just reinstall xpmse after adding a mod that may have skeletons. If this is the case, run FNIS again after you've fixed the skeleton. Link to comment Share on other sites More sharing options...
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