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[Tip/Trick] Launching UnrealEd Quicker


Amineri

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So one feature of Unreal Editor is that it can connect to an "Asset Database" to keep available maps/assets synchronized between developers on large teams. For a modder, however, this Asset Database isn't available resulting in a few extra seconds of load time each time UnrealEd is launched as it tries to find the asset database, fails, then displays a warning dialogue.

 

Information about this can be found here : https://udn.epicgames.com/Three/ContentBrowserDatabase.html#Offline Mode

 

Essentially what you need to do is open the config file DefaultEditorUserSettings.ini in the folder \Steam\SteamApps\common\XCOM 2 SDK\XComGame\Config\ and add the following :

[GameAssetDatabase]
OfflineMode=true

This will skip the Game Asset Database test on UnrealEd startup, shaving a few seconds off the launch time, and will prevent that particular warning dialogue from appearing.

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