Amineri Posted March 13, 2016 Share Posted March 13, 2016 So one feature of Unreal Editor is that it can connect to an "Asset Database" to keep available maps/assets synchronized between developers on large teams. For a modder, however, this Asset Database isn't available resulting in a few extra seconds of load time each time UnrealEd is launched as it tries to find the asset database, fails, then displays a warning dialogue. Information about this can be found here : https://udn.epicgames.com/Three/ContentBrowserDatabase.html#Offline Mode Essentially what you need to do is open the config file DefaultEditorUserSettings.ini in the folder \Steam\SteamApps\common\XCOM 2 SDK\XComGame\Config\ and add the following : [GameAssetDatabase] OfflineMode=true This will skip the Game Asset Database test on UnrealEd startup, shaving a few seconds off the launch time, and will prevent that particular warning dialogue from appearing. Link to comment Share on other sites More sharing options...
Maclimes Posted March 13, 2016 Share Posted March 13, 2016 Great find! That definitely knocked a few seconds from my load time (and at least one error popup). Link to comment Share on other sites More sharing options...
swinka6666 Posted April 1, 2016 Share Posted April 1, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
davidlallen Posted April 1, 2016 Share Posted April 1, 2016 Well, if you are exchanging stuff with another modder, I recommend github. Or emailing zip files which is what I did. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 1, 2016 Share Posted April 1, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
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