Maclimes Posted March 13, 2016 Share Posted March 13, 2016 So, I'm trying my hand at mesh editing for enemies. I thought I would start small, and make simple edit to a Chryssalid mesh. In the UDK, I exported the skeletal mesh as a FBX, imported it into Blender, and then re-exported it. I didn't even make any changes yet, I just wanted to test the Import/Export feature. But when I attempt to import, I get the error in the UDK "Import Failed", with no further information. I then tried Importing/Exporting through Maya instead of Blender, and got the same error. If I export from the UDK and then immediately re-import, it works fine. So passing the mesh through Maya or Blender is breaking it. Anyone know what I'm doing wrong? I tried to follow tutorials online, and I'm not real sure what I'm missing here. Thanks! Link to comment Share on other sites More sharing options...
swinka6666 Posted March 17, 2016 Share Posted March 17, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Maclimes Posted March 17, 2016 Author Share Posted March 17, 2016 I've managed to get it to work, actually. I should have updated this post! There was something weird in my import settings. Link to comment Share on other sites More sharing options...
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