Maclimes Posted March 13, 2016 Posted March 13, 2016 So, I'm trying my hand at mesh editing for enemies. I thought I would start small, and make simple edit to a Chryssalid mesh. In the UDK, I exported the skeletal mesh as a FBX, imported it into Blender, and then re-exported it. I didn't even make any changes yet, I just wanted to test the Import/Export feature. But when I attempt to import, I get the error in the UDK "Import Failed", with no further information. I then tried Importing/Exporting through Maya instead of Blender, and got the same error. If I export from the UDK and then immediately re-import, it works fine. So passing the mesh through Maya or Blender is breaking it. Anyone know what I'm doing wrong? I tried to follow tutorials online, and I'm not real sure what I'm missing here. Thanks!
swinka6666 Posted March 17, 2016 Posted March 17, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666
Maclimes Posted March 17, 2016 Author Posted March 17, 2016 I've managed to get it to work, actually. I should have updated this post! There was something weird in my import settings.
Recommended Posts