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Skeletal Mesh Importing/Exporting


Maclimes

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So, I'm trying my hand at mesh editing for enemies. I thought I would start small, and make simple edit to a Chryssalid mesh.

 

In the UDK, I exported the skeletal mesh as a FBX, imported it into Blender, and then re-exported it. I didn't even make any changes yet, I just wanted to test the Import/Export feature. But when I attempt to import, I get the error in the UDK "Import Failed", with no further information.

 

I then tried Importing/Exporting through Maya instead of Blender, and got the same error.

 

If I export from the UDK and then immediately re-import, it works fine. So passing the mesh through Maya or Blender is breaking it.

 

Anyone know what I'm doing wrong? I tried to follow tutorials online, and I'm not real sure what I'm missing here.

 

Thanks!

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