unikornus Posted March 14, 2016 Share Posted March 14, 2016 (edited) I played the vanilla game on the Rookie setting and finished it. Then I decided to experiment with mods for my veteran run. So far I'm loving it. However one thing has been bothering me - whenever a tech tree item shows up, there's this number before the item. I don't recall this in the vanilla. Is there a way to hide the tech tree number? Editing the ini file or something? Just in case it will help, here's mods I have. Many thanks for any assistance you folks may offer! EDIT - I suspect it's qUIck RCP mod but am not sure how to edit AlwaysShowShotBreakdownsFlankPreviewFreeCameraRotationGrenade Throwing TweaksHiddenPotentialIgnore MIssing DLCMapExpansionProjectADVENTMore Nations ModMoreMapsPackMoreRandomBackgroundsNicknamesExtendedNon-snappingPsiNumeric HealthPerfectInformationqUIck RCPReal Vision ReShade for XCOM2ShowAbilityCooldownShowEnemiesonMIssionPlanningShowMeThePersonnelShowMeTheSkillsSWRNotCreatedEqualTacticalZoomOutTrueRetroactiveAWCUpgradeReminder Edited March 14, 2016 by unikornus Link to comment Share on other sites More sharing options...
davidlallen Posted March 14, 2016 Share Posted March 14, 2016 These numbers are the primary goal of "quick rcp". If you don't like that effect, you probably should not use that mod.http://forums.nexusmods.com/index.php?/topic/3774790-project-quick/ Link to comment Share on other sites More sharing options...
unikornus Posted March 14, 2016 Author Share Posted March 14, 2016 Thanks for getting back to me. If so, I'll just have to live with it - I really like everything else that particular mod does. :tongue: Link to comment Share on other sites More sharing options...
Zyxpsilon Posted March 14, 2016 Share Posted March 14, 2016 Oh... these are just some "preview" assets of what LAByrinth will offer. I had decided to insert that limited set of text strings into qUIck_RCP to let people know about that particular project.. read more about it here; http://forums.nexusmods.com/index.php?/topic/3832165-project-labyrinth/ I'll respond to your other post in the qUIck_RCP thread. Link to comment Share on other sites More sharing options...
Recommended Posts