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How should XCOM-recruited aliens appear?  

10 members have voted

  1. 1. How big should the MEC be?

    • Full Size (can cause problems in the Barracks with its body hiding buttons)
      7
    • 75% Scale (Works great in Barracks, but animations don't sync well on the battlefield. Current Build uses this.)
      3
  2. 2. What color should the MEC be?

    • Vanilla white
      2
    • Vanilla red
      0
    • Gold (Current Build uses this)
      2
    • Black
      5
    • Other Color (mention in comments)
      1
  3. 3. What color should the Vipers be?

    • Vanilla texture
      1
    • Vanilla texture with XCOM armor
      6
    • Solid Green with XCOM armor (Current Build uses this)
      2
    • Other Color/Pattern (mention in comments)
      1


Recommended Posts

Posted

Hey. I'm the guy who is making the textures for the Playable Advent mod. I've gotten a lot of great feedback regarding your opinions on the visual appearance of the recruitable aliens. But I'm trying to get a better picture of the community's thoughts on the matter. I'm not saying I will 100% follow the winning result of the poll, as I am not the mod author/decision maker: I'm just the texture guy. But it will weigh heavily into my recommendations to the authors.

 

This first poll is just for the two "completed" enemies: The MEC and the Viper.

 

Here are their current in-mod appearances:

 

* MEC (75% scale, Gold-color)

 

* Viper (Green with XCOM armor)

 

If you choose "Other" for the Viper question, try to include a specific species of snake or a picture. Snake patterns are bit more complex than the MEC armor colors, so I'd like to get an idea of what you're describing.

 

BONUS NOTE: At some point, the ultimate goal is to have the units be truly customizable, so this whole poll is really just a temporary affair. But that may be a ways off yet, so let's try to get as good as we can for now.

Posted

I think it's important to visually differentiate the player units from the alien units. I voted "other" for the mec color, because I was thinking more of a "gold" than yellow. More brown, maybe, but it's a small thing.

Posted

My ultimate goal, of course, is to include ALL of the above as customizable options. But we are limited to one at a time, sadly, until we can untangle that intricately tricky knot.

 

In the meantime...

 

I'm worried that using such a vibrantly-colored snake as the "primary" would be divisive. Although I LOVE that blue/yellow combo. Snakes have such wonderful variety of colors, I feel like I could spend months just making new Viper sub-species. So many vibrant, rich colors and patterns.

 

Anyway. I'll keep watching this thread (and communicating with the authors) to figure out the best route. Thanks everyone for being helpful and patient!

Posted
  On 3/14/2016 at 6:31 PM, Krazyguy75 said:

It's a viper, not a tree frog.

 

Although I agree (and the next update will be toned down quite a bit)... This ain't a tree frog, either.

 

Snakes come in so many different colors (including some that are significantly MORE vibrant than the one I used). However, it is QUITE jarring in game, and definitely agree it needs to be adjusted quite a bit.

Posted

I did say the green looked a little to vibrant to David and I agree the MEC needs to be bigger. I really need to get in touch with maclimes. Lol

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