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Poll: Playable Advent mod: Alien Appearance


Maclimes

How should XCOM-recruited aliens appear?  

10 members have voted

  1. 1. How big should the MEC be?

    • Full Size (can cause problems in the Barracks with its body hiding buttons)
      7
    • 75% Scale (Works great in Barracks, but animations don't sync well on the battlefield. Current Build uses this.)
      3
  2. 2. What color should the MEC be?

    • Vanilla white
      2
    • Vanilla red
      0
    • Gold (Current Build uses this)
      2
    • Black
      5
    • Other Color (mention in comments)
      1
  3. 3. What color should the Vipers be?

    • Vanilla texture
      1
    • Vanilla texture with XCOM armor
      6
    • Solid Green with XCOM armor (Current Build uses this)
      2
    • Other Color/Pattern (mention in comments)
      1


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Hey. I'm the guy who is making the textures for the Playable Advent mod. I've gotten a lot of great feedback regarding your opinions on the visual appearance of the recruitable aliens. But I'm trying to get a better picture of the community's thoughts on the matter. I'm not saying I will 100% follow the winning result of the poll, as I am not the mod author/decision maker: I'm just the texture guy. But it will weigh heavily into my recommendations to the authors.

 

This first poll is just for the two "completed" enemies: The MEC and the Viper.

 

Here are their current in-mod appearances:

 

* MEC (75% scale, Gold-color)

 

* Viper (Green with XCOM armor)

 

If you choose "Other" for the Viper question, try to include a specific species of snake or a picture. Snake patterns are bit more complex than the MEC armor colors, so I'd like to get an idea of what you're describing.

 

BONUS NOTE: At some point, the ultimate goal is to have the units be truly customizable, so this whole poll is really just a temporary affair. But that may be a ways off yet, so let's try to get as good as we can for now.

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I was assuming that the addition of XCOM armor would differentiate them, but perhaps using a coloration like http://cache1.asset-cache.net/gc/83423240-southern-ringneck-snake-showing-its-defensive-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=%2BdTbeQDDcJkoDldgXCxShZqFBWhl%2BnH%2Fv8f7CEcrPoh5oPcQB24AqnFmhEAEU%2FcQ would work better? Solid green looks really wonky IMO.

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My ultimate goal, of course, is to include ALL of the above as customizable options. But we are limited to one at a time, sadly, until we can untangle that intricately tricky knot.

 

In the meantime...

 

I'm worried that using such a vibrantly-colored snake as the "primary" would be divisive. Although I LOVE that blue/yellow combo. Snakes have such wonderful variety of colors, I feel like I could spend months just making new Viper sub-species. So many vibrant, rich colors and patterns.

 

Anyway. I'll keep watching this thread (and communicating with the authors) to figure out the best route. Thanks everyone for being helpful and patient!

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It's a viper, not a tree frog.

 

Although I agree (and the next update will be toned down quite a bit)... This ain't a tree frog, either.

 

Snakes come in so many different colors (including some that are significantly MORE vibrant than the one I used). However, it is QUITE jarring in game, and definitely agree it needs to be adjusted quite a bit.

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