Jump to content

[REQ] very simple companion mod


romeck

Recommended Posts

Could someone make simple mod that as i press "z" my companion (lets say its Boone) completely stop attacking enemy, and as i press "x" attack again , is it possible without using companions script just to change some follower flat/status ? couse i use some companion mod and do not want to play without it . just this simple functionality, and maybe "wait here" with key "c" and "follow me " with key "v" pressed . ( the mod i use ez followers has radio but it takes too much time to use it all the time which kill fun)
Link to comment
Share on other sites

What you're asking for is very complicated. When a companion attacks someone: 1. You attacked them. 2. That npc is in an enemy faction to your companion. If you tell your companion to stop attacking them, she may immediately restart attacking them. The factors involved are mostly or entirely faction and aggression. The only real solution is to make your companion run away -- change bravery to coward.

 

If it is on a regular basis that you don't want your companion to attack someone from a particular faction, go into the GECK and create a mod with that companion, changing the enmity between factions or just adding the faction to your companion. This may not stop the other NPC from attacking you, which will cause your companion to protect you by attacking said NPC unless your companion is an absolute coward (bravery). On the fly you can add factions via the command console using "id.getinfaction factionid or id.addtofaction factionid #(level) -- the "id" being the reference id of your npc and the number being the faction level, starting at 0(default) or if you are adding yourself-- player.getinfaction "factionid"

 

Other solutions have come and gone over the years: One being forcing your companion and enemy into an idle -- Let's all dance.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...