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Simple problems I can't solve


Abridge

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I have two issues:

 

1. After using player.srm, I can repair objects in my pip-boy to 100% cnd regardless my repair skill, this is really game-breaking and it feels like cheating. How can I fix this?

 

2. I want to add a trait and remove one, but they are both traits from a mod so I don't know the ids of the traits. How do I look up the ids for the traits, possibly using Fallout Mod Manager and preferably not through the GECK.

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1. I'm not sure what this mod is, but if you want to get rid of it just unload it from your FOMM. Just uncheck the box on the FOMM screen and it should go away without any further effort.

 

2. If you can find the form ID's from the mod in the GECK, which you may have to download, you can take the number and swap out the first two for the prefix assigned to that mod in your FOMM. This link may provide you some more information on this subject. http://fallout.wikia.com/wiki/Form_ID.

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Unfortunately, Issue 1 is already built into the game and there really is no vanilla way of disabling it unless you were the get rid of repairing weapons altogether. Of course I would imagine there is a mod out there for repairing weapons. As for issue 2, you could always ask the mod author for the IDs.
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open console. type "player.getav repair" This will return what the game thinks is your repair level.

type "player.modav repair + or - whatever amount you want it to be. OR

type "player.forceav repair ##" sets the repair to a number and ignores what was there previously.

 

every item, ability, quest, perk, npc, etc. has an 8-digit i.d. This is the 2nd field that is not shown on the line of every item and NPC. To view the i.d. move your cursor to the second field and expand it to see the i.d. The first two digits are the mod# in hex (view this number via FOMM). you additem, removeitem, equip, setessential etc. Sometimes you cannot add the item with the correct i.d. and mod (load order) number so I add it to a companion and then steal it from her. The mod # for FNV.esm is 00.

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