ozziefire Posted June 5, 2011 Share Posted June 5, 2011 I'm writting a mod that uses new oblects created by another mod of mine so I assume the best way of doing this is to make the parent mod an ESM or can I put the common objects in both ESP's to make them independant of each other completely without the items conflicting?Basically I've created an item called steel for ammo crafting use, but the parent mod is the one with the recipes to create the item. Thanks :) Link to comment Share on other sites More sharing options...
rickerhk Posted June 5, 2011 Share Posted June 5, 2011 Well, in order to make them independent, you can 'copy as new item' the recipe using FNVEdit, and give it a new Editor ID. Then before closing FNVEdit, remove the parent esp from the master list. Link to comment Share on other sites More sharing options...
Moraelin Posted June 5, 2011 Share Posted June 5, 2011 Or you can just use FOMM and tell it to convert the file to ESM. Link to comment Share on other sites More sharing options...
ozziefire Posted June 6, 2011 Author Share Posted June 6, 2011 (edited) Thanks for the replies. I guess in more detail what I'm asking is if I was to have the item "aSteel" and recipies for steel in both files running together would they be compatible because one mod is about crafting specifically shotgun ammo and the other mod is more making materials like steel, leather, glass etc for crafting other things by breaking objects down. I'm guessing if there was any minor recipe difference the second mod would just override the first? Is there any limit on the number of ESM's, it seems many people are already running around a dozen or more. Edited June 6, 2011 by ozziefire Link to comment Share on other sites More sharing options...
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