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ThoraldGM

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I removed the Diamond City Security guard helmets and discovered they repeat the same 2-3 faces. When I look at the loading cell for Diamond City (00002CEF), there are 11 guards plus Danny Sullivan (the gatekeeper guard). Ideally, I would like to ditch the repeats by having 12 unique faces in my mod (Diamond City SWAT).

 

Danny and the two bat-only guards aside (school guard and market guard), looks like I will need to copy the base guard file as 9 new FO4Edit records (and override/redirect the placement references to my files instead of the vanilla guard files). Then, I can change the "PNAM - Head Parts" for each one, but I don't know what each part in the list actually *looks* like.

 

This is where Face Ripper comes in handy? I'm guessing I will need to start 9 new games and rip the faces to 9 FO4Edit plugins just to get the PNAM info for each visualized part? Or is there a better way, like a standalone face creator program that lists each PNAM part in a text box next to the face one is making?

 

 

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