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[LE] [Help] MCM support for Halo's Poser?


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Hello everyone, I was hoping someone would be able to help me today!

 

I have Halo's Poser installed and I was wondering if anyone knows any good tutorials that would show me how to go about what I want to do.

Here's a picture to show you why I want to be able to remove and replace the rings. In the picture you can see that my inventory gets flooded with these rings.

http://i.imgur.com/HjuTi6h.png

(There are more of those rings by the way. )

What I want to do is create a an item, maybe a spell or even utilize the MCM menu to remove the rings from your inventory and place them back. I don't like to disable and re-enable ESPs because it makes me a little nervous and feel like I might be screwing up my saves.

 

I hope someone can help me out! :)

 

Side note; You don't have to worry about me re-uploading the whole thing without Halo's permission. I will seek them out and ask them to upload the version if I can create it successfully. I always do my best to respect others wishes and always give credit where credit is due!

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Something like this?

http://nsa37.casimages.com/img/2016/03/16/160316073919836761.jpg

 

HPR (Halo's Poser Rings)
Basically offers an MCM menu to add or remove Halo's Poser rings to and from your inventory
Via MCM You can toggle the rings in and out of your inventory individually or all at once.

This mod does not contain any assets from Halo's Poser.
This mod does not edit Halo's Poser.
This mod esp does not have Halo's Poser as a master.
In other words if you don't have Halo's Poser it will load without error.
You just won't have any MCM controls to click. lol

This mod does check to see if Halo's Poser.esp is loaded.
If so then it will dump all the ring base form IDs via the keyword "ClothingRing" and if it has an enchantment.
Doesn't check for any specific enchantment, just that the ring has an enchantment.
From there it will populate the MCM menu using the ring names it finds.

Was written while using Halo's Poser S1.3 (which has 78 rings)
HPR max support for amount of rings is 110.
So if Halo's Poser has more then 110, then HPR will only list the first 110 rings.
(Could support unlimited rings if I wanted, but why write more code for something I'll never use...lol)
HPR Add All and Remove All functions supports an unlimited amount of rings, regardless of what the MCM shows.

 

Expect bugs as it was a quick knock up.

Archive contains:

HPR.bsa

HPR.esp

Source is in the bsa, do as you please with it.

 

 

Edit: Requires SKSE 1.7.3 or above.

Due to using SKSE GameData function to retrieve the base forms (quickly).

Edited by sLoPpYdOtBiGhOlE
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Something like this?

http://nsa37.casimages.com/img/2016/03/16/160316073919836761.jpg

 

HPR (Halo's Poser Rings)

Basically offers an MCM menu to add or remove Halo's Poser rings to and from your inventory

Via MCM You can toggle the rings in and out of your inventory individually or all at once.

 

This mod does not contain any assets from Halo's Poser.

This mod does not edit Halo's Poser.

This mod esp does not have Halo's Poser as a master.

In other words if you don't have Halo's Poser it will load without error.

You just won't have any MCM controls to click. lol

 

This mod does check to see if Halo's Poser.esp is loaded.

If so then it will dump all the ring base form IDs via the keyword "ClothingRing" and if it has an enchantment.

Doesn't check for any specific enchantment, just that the ring has an enchantment.

From there it will populate the MCM menu using the ring names it finds.

 

Was written while using Halo's Poser S1.3 (which has 78 rings)

HPR max support for amount of rings is 110.

So if Halo's Poser has more then 110, then HPR will only list the first 110 rings.

(Could support unlimited rings if I wanted, but why write more code for something I'll never use...lol)

HPR Add All and Remove All functions supports an unlimited amount of rings, regardless of what the MCM shows.

 

Expect bugs as it was a quick knock up.

Archive contains:

HPR.bsa

HPR.esp

Source is in the bsa, do as you please with it.

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifHPR_01.rar

 

Edit: Requires SKSE 1.7.3 or above.

Due to using SKSE GameData function to retrieve the base forms (quickly).

 

 

 

Oh my god, did you make this? Thank you so very much! You have no idea how greatful I am! I can't do coding at all so I'm glad this is already available! Thank you so very much!!!

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Requires SKSE 1.7.3.

 

Works fine for me.

Hi!

 

Just wanted to let you know it's working properly. I have the proper SKSE etc but I got it to work by getting rid of the old rings. Now it puts the rings in and out of my inventory as it should :) thanks again!

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