swinka6666 Posted March 16, 2016 Share Posted March 16, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Maclimes Posted March 16, 2016 Share Posted March 16, 2016 Very cool. Will you be creating custom animations, or basing it on an existing alien (I'm thinking Sectoid). Link to comment Share on other sites More sharing options...
swinka6666 Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Obelixdk Posted March 17, 2016 Share Posted March 17, 2016 i think using the Sectoids animations would fit really well into this Link to comment Share on other sites More sharing options...
swinka6666 Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
swinka6666 Posted March 17, 2016 Author Share Posted March 17, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Maclimes Posted March 17, 2016 Share Posted March 17, 2016 Great work! I know this stuff can be head-bangingly frustrating sometimes, but keep it up! Link to comment Share on other sites More sharing options...
Ragetist Posted March 17, 2016 Share Posted March 17, 2016 (edited) The toes seem to be glued probably because from what I see the feet look like they don't have bones for the toes :smile: The sectoid didn't have animated toes it seems? The xeno doesn't usually walk like a human, it walks like a dog so that it steps on the ball of the foot and the part that is the heel is lifted from the ground. If the sectoid hasn't got it's toes animated he steps on the heel and the bone from the ankle just moves the whole foot. You need a bone for the toes or you're stuck with a very scary ballerina :laugh: Edit: You need an extra bone for toes or an extra knee, but if you want to use sectoid anims you could try just moving the bone from knee -> heel to be from knee -> ball of the foot. Then set the bone, that for a sectoid would be the foot, to be from ball of the foot to the tip of the toes. If the animations seem good that would be a quick and dirty fix for the problem. Edit2: A pic to explain what I'm blabbering abouthttps://www.dropbox.com/s/7gk85iulmmy4wwp/xeno_foot_fix.png?dl=0 Edited March 17, 2016 by Ragetist Link to comment Share on other sites More sharing options...
swinka6666 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Ragetist Posted March 18, 2016 Share Posted March 18, 2016 (edited) http://i.imgur.com/TZbDYnt.jpg I don't know yet if UnrealPhAt just displays bones (or whatever it displays) configuration from model or if it is some kind of editor.Those boxes in his feet are the bones for foot and toes. It shows the name of the selected bone on the right. I have no experience with UE but my guess is it creates a collision etc. effects for eachbone. DON'T trust me on this one xD Edited March 18, 2016 by Ragetist Link to comment Share on other sites More sharing options...
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