swinka6666 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Maclimes Posted March 18, 2016 Share Posted March 18, 2016 Swinka, I know the animations are far less organic, but you might also want to look at the MEC. Mainly because the MEC has digitigrade legs, like the Xenomorph (and not plantigrade, like Humans and Sectoids). Link to comment Share on other sites More sharing options...
swinka6666 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
swinka6666 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Ragetist Posted March 18, 2016 Share Posted March 18, 2016 The influence is the weight painted areas, it tells which parts of the model follow which bone and how strongly. Basically it would be possible for you to import a rigged sectoid model into blender, delete everything but the skeleton, import xeno and weight paint it to use the sectoid skeleton. That's one possibility if the skelly-swap doesn't work. Link to comment Share on other sites More sharing options...
swinka6666 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Ragetist Posted March 18, 2016 Share Posted March 18, 2016 Ok, interesting - so there is possibility to edit that influence? Weight painting - I'll follow that clue. Yeah! It's not even that hard, just time consuming if you have a really detailed model with alot of things moving around. The xeno hasn't got ammobelts, backpacks and gazillion different types of clothing and hair so it shouldn't be that hard. Link to comment Share on other sites More sharing options...
swinka6666 Posted March 19, 2016 Author Share Posted March 19, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
Lucubration Posted March 19, 2016 Share Posted March 19, 2016 Wow, the Sectoid animations actually look pretty good on the xeno model. Link to comment Share on other sites More sharing options...
Ragetist Posted March 19, 2016 Share Posted March 19, 2016 @Ragetist Definitively "Weight Painting" helped. It is quite basic function in 3d environments? My ignorance is overwhelming. :wink: I guess it's basic in animating atleast, but there's alot of tricks and stuff that you can't possibly know about before you have to deal with that so it's no wonder you didn't know about that. I'm just happy it helped. The xeno looks f-ing AWESOME animated, you really did a good job! There's probably a chance to swap animations later on to switch "call reinforcements" with some simple scream and such, so it's more like a beast-like yell instead of a xeno talking to an invisible radio but that's a matter for a later time :D Link to comment Share on other sites More sharing options...
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