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Xenomorph as in Alien movie


swinka6666

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Gloss effects can be made by making a black and white texture, white is glossy and black is matte. Then you add a gloss shader for the model and use that pic as a map for it. How this is done in Unreal I don't know, or if it is possible to import that effect straight from a 3d model. I think most engines just accept the basic texture / bumpmap and add the rest in engine.

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Nice! I bet you could get away with that static tail in most animations, atleast with the idle animations etc. Or atleast leave them for later so you don't burn your enthusiasm making same thing 100+ times :D

OH! You mean you'd remove the tail and add it as a separate piece? That could actually work really well.

I'm just thinking that the ranger needs a new speciality now, I sure as hell wouldn't try to shank a killing machine/sack of acid :D

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