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Porting Skyrim models to Fallout 4


MarchUntoTorment

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Does anyone know if models designed for Skyrim work in Fallout 4?

 

I'm looking to port this sword to Fallout 4, to give a melee weapon that can be used 'to scale' with power armour (since all melee weapons otherwise look comically small while being used by power armour in this game).

 

I plan on using the Baseball Bat animations; while it'd look terrible as an example of swordplay, it'd still be not much worse than Skyrim's flailing about, so I'm not hugely bothered. To that end, I'll probably use the long-handle version, since the player's hands move quite a bit on the baseball bat.

 

Anyway, does anyone know if any conversion work needs to be done to get this model to work in Fallout 4? Does Fallout 4 even still use the .nif file format? (I've yet to download any mods with new models.) Or is it just a plug-and-play deal - just add the model to the record in FO4edit?

 

Any advice would be greatly appreciated!

 

Best regards,

 

- March Unto Torment

 

EDIT: The specifics of my question are asking about moving FAN-MADE models built for Skyrim to Fallout 4, NOT copying across Bethesda's own assets for Skyrim. That is, obviously, very much against the TOS and would get me in a whole lot of trouble.

 

EDIT 2: Update time! So, I attempted to follow some steps from MikeMoore's excellent youtube guide to inserting meshes. However, I'm getting a "Could not insert NiBlock" message when I try to copy and paste the nif. This tells me what I had always suspected - that is, so to speak, that Fallout 4's Nifs are configured differently (everything falling under a NiNode) to Skyrim's. I'm no longer sure that what I'm trying to do is possible, but if anyone knows how to correct the 'Could not insert' problem, I'd appreciate the help.

Edited by MarchUntoTorment
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Using assets from previous Bethesda titles in other titles is against Beth's TOS. Nexus will not host them, and IIRC this type of post can get you in trouble here. Be cautious moving forward.

 

The models made in Skyrim are not very complicated. I'd suggest just making what you like in Blender or something related, and adding them that way.

Edited by dwellufool
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Nah, they're only wary of porting their assets from game to game. Since this is a fan-made asset, it should fit well within the TOS (to my knowledge, it doesn't use any vanilla Skyrim textures or anything).

 

Anyway, my lack of ability with 3d modelling - let alone texturing - is horrendous, so porting the model would be less time-consuming for me.

 

But anyway, do you know the answer to the question? I can't see any reason why the models wouldn't go directly from game to game (although I might have to import it in and out of Blender in the middle), but I'm no modeller, so I might be missing something.

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It's indeed a fan-made asset so you should be alright unless you're planning to post the mod on the Nexus, because then you have to make sure you get permission from the original author.

EDIT: Reading the description again, the mod is a modder resource so it's free to use.

 

A mod author called invalidfate (He or she is banned now though) converted some things like animations, clothes and weapons from Skyrim, so it should be possible. I'm not sure if he/she has released any tutorials on how it was done, so I suggest you look at some of invalidfate's mods (http://www.nexusmods.com/fallout4/users/2348378/?) and see if it's mentioned somewhere.

Edited by TheFoxQueen
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Hey, invalidfate got banned!? Crap. Do you get at least one warning when you violate a rule you don't know, or is it like king and country, ignorance of the law is no defense?

 

Not for nothing, but I call bs on that authoritarian stance.

 

I don't know anything really about modding and stuff, I'm 3 months in, is there a clearinghouse of info I can read to find out not to offend our overlords? (I'm being totally serious. I'm willing to follow the rules if I can have access to those rules. It didn't work too well for me in the FDNY EMS, all the command guys did, when I quoted the rules back to them was anger and hysteria. I did get to play classical guitar for a year at the station though, so depending on how you look at it, it worked out ok...and the women admitted, since they now saw I was talented, I could be attractive. I said, yo, wtf!? You didn't think so before? TYVM.)

Edited by jeffglobal
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Hey, invalidfate got banned!? Crap. Do you get at least one warning when you violate a rule you don't know, or is it like king and country, ignorance of the law is no defense?

 

They were banned for multiple accounts. Something they were well aware was against the regulations. It is quite plainly stated in the terms of service:

 

 

One account per person

Members are only allowed to be in possession of one account on the site. Members caught using more than one account will be regarded as attempting to exploit or circumvent features on the site and will have both their accounts banned. If you are experiencing problems with your account please contact the admins using the Contact Us links on the sites and we'll work to resolve the issue for you.

 

The full site rules are listed here: link

 

There is an appeal process for bans, but they have not made use of it yet to state their case, and they have had ample time to do so.

 

-

 

As for your actual query on whether it is possible - as stated above yes, and there are a few people on site that have already made use of the ability once they learn it. If you can find someone that has already made such a mod, it wouldn't hurt to ask them for help on the matter. Even if they can only offer a starting point it's better than stumbling around in the dark.

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A shame that invalidfate has vanished; I feel that he'd have been very handy here. Still, gotta play by the rules.

 

Anyway, I had a crack at it! And here's what I now know.

 

1. The model shows up just fine in FO4's current nifskope alpha build. It's untextured, but nothing's ever textured in Nifskope for me (never been quite sure why), so this doesn't bother me.

 

2. It does not, however, show up in-game; instead, I have the big, beautiful missing mesh icon. Y'all know what I'm on about. I'm not quite sure why it'd show up fine in Nifskope and then break in-game; it is set to look for the correct model, and all the texture pathing is right. Anyone know what's up?

 

3. Not hugely relevant, for some godforsaken reason, there doesn't exist two-handed power armour animations. While you see the weapons being used two-handed in first person, in third-person, even a Super Sledge is wielded one-handed. So I'll either need to find a way to force it to use non-power armour animations (which could look very odd and potentially break the game, if PA uses a separate skeleton to humans, as I suspect it does) or just accept that the sword's a one-handed deal in power armour.

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3. Not hugely relevant, for some godforsaken reason, there doesn't exist two-handed power armour animations. While you see the weapons being used two-handed in first person, in third-person, even a Super Sledge is wielded one-handed. So I'll either need to find a way to force it to use non-power armour animations (which could look very odd and potentially break the game, if PA uses a separate skeleton to humans, as I suspect it does) or just accept that the sword's a one-handed deal in power armour.

 

Probably a design choice, since any usable melee weapon in the game shouldn't weight enough to require the use of both hands while in a PA suit (the suit hydraulics system taking weight out of the equation), they likely omitted the work on such animations.

 

A "sword and shield" combination for power armour users would have been a sight to see though...

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Come to think of it, Dante, it'd be very easy (for someone who knew how to use the program properly, at least) to rig a non-functional shield for power armour; it's just a matter of attaching it to the right bone in Nifskope. Unfortunately, Fallout 4 doesn't seem to have shield animations...

 

Or does it? We know that the Vault-Tec Rep's clipboard is used as a shield... hm. Someone should go digging through FO4's animation files and see what legacy content we can pull out.

Oh, and as another update on my progress, I'm... not really getting anywhere with tutorials. It seems that outfits are all that's been converted from Skyrim so far, so I'm pretty much stuck. I'm considering exporting the model to 3DS Max as a .obj file, then re-importing to NifSkope and working from there, but god knows it that'd work.

Edited by MarchUntoTorment
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