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newb requesting help with compatibility patches & FO4EDIT


leiongod

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Hello there all, I have never used FO4Edit before but i am keen to learn and would really appreciate any help, guidance and or assistance in learning some basic tips in using fallout 4 edit in regards to making a compatibility patch for these two mods I want to work alongside each other. Currently I am using Valdacil's Item Sorting http://www.nexusmods.com/fallout4/mods/3877/? and Bobble Girl - with Slooty Vault Suit http://www.nexusmods.com/fallout4/mods/8469/? I don't think this would be causing any problems with the compatibility issue but just thought I'd also mention I'm using this as well DEF_UI by Neanka and Valdacil http://www.nexusmods.com/fallout4/mods/10654/?

 

Now at the moment when I load bobble girl.esp after all the VIS esp's the bobble girl does appear as a bobble girl in game but it doesn't use the VIS tags and if I load the bobble girl before all the VIS.esp's the bobble head appears as vanilla male bobble heads. So I'm just wanting to to do something nice for the community and learn to make a compatibility patch where the bobble heads appear as female bobble heads but also contain the VIS tagging system which is applied by his mod. I was asking the mod author about how my female bobble heads weren't appearing as female bobble heads in game and he responded to me by mentioning this.

 

 

valdacil

54 kudos683 posts

Most game changes can only apply changes from a single mod, the last mod in the load order that makes a change to that item. So you can either get the VIS tags on the bobbleheads (if VIS is loaded later) or the Bobble Girl models without VIS tags (if Bobble Girl is loaded later). If you want both, you'll need a compatibility patch that merges both changes. You can create one pretty easily using FO4Edit.

 

So yeah if there is anyone out there with some time and patience to teach a beginner something new I'd be very much appreciative and indebted to you :D


 

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Mmmmm, those few seem pretty complex, but what you would usually do is just open the conflicting mods in FO4Edit and then merge the fields, like lets say a custom modded gun is added to the game but conflicts with the leveled lists, you just open the fields that conflict and drag the weapon into the leveled lists for the mod that it is conflicting with, or make a patch-mod so the two original mods don't rely on one another.. but this, idk about this.

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