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Posted

Thanks for all the comments guys; As for my being biased in my opinion about categorizing people in types either casual players or hardcore/realism.

 

It was not my intent to separate 2 camps of people I was trying to point out that there are 2 sides to every argument or feature; people that want something on a harder scale, people that want something easier because they want to relax while playing games and don't want to think too much then there is that middle ground that makes both camps of people happy. Are there other positions that people hold, yes though the most vocal is usually those 2 types; guess I screwed up my explanation there...I still feel as if I'm not explaining myself properly :huh:

 

The upgrading is unbalanced as of right now so I'm fixing it up and by extension the death costs are being fixed up as well.

 

Thanks for the feedback Orbis, I'll work in an initial amount of fragments that will give the player something to work with at the intro of the game.

 

And yes the Grace Fragments are collected from Black Souls; I'll outline everything in the next patch readme to remove any confusion some people may have.

 

@Darcaan: That was actually something I was looking into implementing once I got this part of the death ironed out. Having the Phylactery inside of a cave that will allow some adventuring to happen and make it a little more challenging to corporatize. First I need to balance out this section of the death sequence before jumping into another section of it though.

 

I knew when I started changing up the death sequence that I would be throwing nails into an already working machine; but sometimes you have to wreck something to make it better. I felt that the death was too generic in principal and wanted to have something better so I changed up the death sequence with the implementation of the upgrading system and now dealing with the fallout of it. I'm working now on balancing it all out to remove all of its tediousness. And once I've gotten this portion of it finished (the gear part) I'll work on the corporializing part of it.

 

Thanks for all the feedback so far, its really helping out!

Posted

Thanks for the update! I think that should resolve most of the issues that many of us raised with the original version.

 

However, my character is still stuck in the Enclave and I would like to continue the playthrough without restarting from scratch. Would you please post a console command by which I can give myself either Grace Fragments or the 3 freebie gear retrievals so I can get her out? As stated previously, I would like to do a "legit" playthrough with her but still cannot do so even if the rules have been changed.

Posted

s​et Nephilim_DeathGearToken to 3

 

This will give you the 3 free gear retrievals.

Posted

If a moderator passes by this topic you may close it as it has served it's purpose and isn't required any longer.

 

I want to thank everyone who voted and those who've given their input on how you would prefer the system balanced; the death sequence will continue to be improved upon however it will be mostly animation improvements, effects and small changes like that. Meaning that the worst of the imbalances has past, thanks for sticking with the mod though that storm (if I may make a ship reference :laugh:).

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