drakeelvin Posted June 5, 2011 Share Posted June 5, 2011 This is a different take on a question I posted in the modders forum earlier ... What strategies do you use to add items to existing vendor containers? For example if I want to add a new item to Chet's General Store and keep it respawned but not conflict with other mods that are trying to do the same thing? Link to comment Share on other sites More sharing options...
deu58 Posted June 5, 2011 Share Posted June 5, 2011 I just kind of did something like that for somebody else that had a mod they wanted tweaked. I added another custom container set to respawn with only those items in it and attached them to the vendor just as would any other vendor container. That way the original containers for that vendor are left with their original settings and only my custom container respawns. Link to comment Share on other sites More sharing options...
Moraelin Posted June 5, 2011 Share Posted June 5, 2011 Aye, here's one more vote for adding your own container. In the end it's not much more work than editing his existing container, and it avoids headaches and conflicts down the line. Link to comment Share on other sites More sharing options...
drakeelvin Posted June 5, 2011 Author Share Posted June 5, 2011 Ok awesome and thank you both! I must have done it wrong when I tried it, it was my first attempt. I'll go back over the GECK article again and see what I missed. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted June 6, 2011 Share Posted June 6, 2011 I do it two different ways, either I will add a new container or just add the weapons to the existing container through script. Both seem to work fine. Link to comment Share on other sites More sharing options...
deu58 Posted June 6, 2011 Share Posted June 6, 2011 I do it two different ways, either I will add a new container or just add the weapons to the existing container through script. Both seem to work fine. Could you post a script example of how to do this? I would like to learn more about scripting myself. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted June 6, 2011 Share Posted June 6, 2011 (edited) Scn STALKERWeaponsPackVendorScripts Begin gameMode ;Add items to Vendor. VendortronRef.additem SWPAK74Folded 5 VendortronRef.additem SWPAK74FoldedMaple 5 VendortronRef.additem SWPAK74FoldedMulticam 5 VendortronRef.additem SWPAK74FoldedSynthetic 5 VendortronRef.additem SWPAK74FoldedUrban 5 VendortronRef.additem SWPAKS74u 5 VendortronRef.additem SWPAKS74uFolded 5 VendortronRef.additem SWPAN94 5 VendortronRef.additem SWPASVAL 5 VendortronRef.additem SWPASVALFolded 5 VendortronRef.additem SWPBaretta92 5 VendortronRef.additem SWPBaretta93 5 VendortronRef.additem SWPBaretta96 5 VendortronRef.additem SWPBM16 5 VendortronRef.additem SWPColt1911 5 VendortronRef.additem SWPDesertEagle 5 VendortronRef.additem SWPDragunov 5 VendortronRef.additem SWPDragunovSVU 5 VendortronRef.additem SWPF1Grenade 20 VendortronRef.additem SWPFNHighPower 5 VendortronRef.additem SWPFORT12 5 VendortronRef.additem SWPHKG36 5 VendortronRef.additem SWPHKMP5 5 VendortronRef.additem SWPMP5Short 5 VendortronRef.additem SWPHKUSP 5 VendortronRef.additem SWPL85 5 VendortronRef.additem SWPLR300 5 VendortronRef.additem SWPMakarovPM 5 VendortronRef.additem SWPPKmg 5 VendortronRef.additem SWPRGD5Grenade 5 VendortronRef.additem SWPRPK 5 VendortronRef.additem SWPRPKMulticam 5 VendortronRef.additem SWPRPKSynthetic 5 VendortronRef.additem SWPRPKUrban 5 VendortronRef.additem SWPSAS12 5 VendortronRef.additem SWPSIG550 5 VendortronRef.additem SWPSigP220 5 VendortronRef.additem SWPStriker 5 VendortronRef.additem SWPTOZ34 5 VendortronRef.additem SWPTOZ34ER 5 VendortronRef.additem SWPVintorezVSS 5 VendortronRef.additem SWPWaltherP99 5 VendortronRef.additem SWPWinchester1300Carbine 5 VendortronRef.additem SWPWinchester1300Full 5 VendortronRef.additem SWPAcogSight 5 VendortronRef.additem SWPAimpointSight 5 VendortronRef.additem SWPEOSight 5 VendortronRef.additem SWPModkit545Suppressor 20 VendortronRef.additem SWPModkit556Suppressor 20 VendortronRef.additem SWPModkit939Suppressor 5 VendortronRef.additem SWPModkit9mmSuppressor 5 ;Add items to form lists AddFormToFormList WeaponRiflesLIST SWPAK74 AddFormToFormList WeaponRiflesLIST SWPAK74Folded AddFormToFormList WeaponRiflesLIST SWPAK74FoldedMaple AddFormToFormList WeaponRiflesLIST SWPAK74FoldedMulticam AddFormToFormList WeaponRiflesLIST SWPAK74FoldedSynthetic AddFormToFormList WeaponRiflesLIST SWPAK74FoldedUrban AddFormToFormList WeaponRiflesLIST SWPAKS74u AddFormToFormList WeaponRiflesLIST SWPAKS74uFolded AddFormToFormList WeaponRiflesLIST SWPAN94 AddFormToFormList WeaponRiflesLIST SWPASVAL AddFormToFormList WeaponRiflesLIST SWPASVALFolded AddFormToFormList WeaponRiflesLIST SWPDragunov AddFormToFormList WeaponRiflesLIST SWPDragunovSVU AddFormToFormList WeaponRiflesLIST SWPHKG36 AddFormToFormList WeaponRiflesLIST SWPHKMP5 AddFormToFormList WeaponRiflesLIST SWPMP5Short AddFormToFormList WeaponRiflesLIST SWPL85 AddFormToFormList WeaponRiflesLIST SWPLR300 AddFormToFormList WeaponRiflesLIST SWPPKmg AddFormToFormList WeaponRiflesLIST SWPRPK AddFormToFormList WeaponRiflesLIST SWPRPKMulticam AddFormToFormList WeaponRiflesLIST SWPRPKSynthetic AddFormToFormList WeaponRiflesLIST SWPRPKUrban AddFormToFormList WeaponRiflesLIST SWPSIG550 AddFormToFormList WeaponRiflesLIST SWPVintorezVSS AddFormToFormList ShotgunSurgeonWeaponsList SWPWinchester1300Full AddFormToFormList ShotgunSurgeonWeaponsList SWPWinchester1300Carbine AddFormToFormList ShotgunSurgeonWeaponsList SWPWinchester1300Unique AddFormToFormList ShotgunSurgeonWeaponsList SWPTOZ34 AddFormToFormList ShotgunSurgeonWeaponsList SWPTOZ34ER AddFormToFormList ShotgunSurgeonWeaponsList SWPStriker AddFormToFormList ShotgunSurgeonWeaponsList SWPBM16 AddFormToFormList ShotgunSurgeonWeaponsList SWPSAS12 AddFormToFormList WeaponShotgunLIST SWPWinchester1300Full AddFormToFormList WeaponShotgunLIST SWPWinchester1300Carbine AddFormToFormList WeaponShotgunLIST SWPWinchester1300Unique AddFormToFormList WeaponShotgunLIST SWPTOZ34 AddFormToFormList WeaponShotgunLIST SWPTOZ34ER AddFormToFormList WeaponShotgunLIST SWPStriker AddFormToFormList WeaponShotgunLIST SWPBM16 AddFormToFormList WeaponShotgunLIST SWPSAS12 ;End Start Up Quest stopquest STALKERWeaponsPackVendorScript End Thats the vendor add script from my stalker weapons pack mod, as you can see there is also some scripts to add the weapons to certain form lists. Edited June 6, 2011 by pickinthebanjo Link to comment Share on other sites More sharing options...
deu58 Posted June 6, 2011 Share Posted June 6, 2011 Thank you for posting this. I will down load your mod and poke at it a little. :) Looks very intersting. Link to comment Share on other sites More sharing options...
drakeelvin Posted June 12, 2011 Author Share Posted June 12, 2011 I have been working on adding my items to standard NV merchants more this weekend and I have got some improvements but it is still not working 100% the way I want it to. I have a respawning container and put my items in it, and I created a linked reference to it from GSChet's Merchant Container tab, but there is one last problem: My items are a gun and a custom ammo and when I tested the mod Chet was selling all of his normal items except for his guns and ammo -- of guns and ammo he only had my stuff plus one or two things of his own. It appears my linking to him nuked his leveled lists, but only for item types added (weapon/ammo). The other thing that really bothered me is that I had to go in and edit the merchant object to add my container to him, and that is something I'd totally rather avoid. To me the obvious solution is to somehow create a linked reference to his container then add items by a script, without having to modify any of the merchants objects. But this solution has eluded me. It refuses to work without actually editing the reference on his actual container. I tried using his reference ID number to no avail, and I also tried creating a linked reference that pointed to both the vendor and the container, both to no avail. Any ideas? p.s. @pickinthebanjo thanks for that script it is a good example of how to do some stuff. I noticed you used VendortronREF ... does that work differently than GSChetREF? I tried using GSChetREF and it added items to his personal inventory but not to his shop inventory. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted June 14, 2011 Share Posted June 14, 2011 Check to see if you have the weapons check box checked in the AI tab - http://img695.imageshack.us/img695/650/unledfvg.jpg Link to comment Share on other sites More sharing options...
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