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Custom Texture Rotated 90° Y Axis?


OlrunZaal

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I feel foolish for having to ask what seemingly should be a simple problem, but I would be more foolish for taking a shortcut and not learning what exactly I am doing wrong.

 

On a simple in-game wall texture (photo below) I am using to learn custom texture replacement, my texture is flipped 90° on the y axis (assuming its the y axis).

 

 

http://i.imgur.com/04FuLuc.jpg

 

 

 

I could just rotate the image 90° in GIMP, but I need to know what I am doing wrong and need some help, please.

 

The environment in the bgsm file using Material Editor does not have a cubed .dds. (I thought that might have been the problem, as I am still learning.)

 

Any help is greatly appreciated.

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Ya know, I should do another totally custom texture piece and see if the error is repeatable or this is a problem with some asset I used (a cubed asset) to make this one. Eureka, the troubleshooting lessons from the SIGINT men in green camo come in handy! Or, at least, its them I picture in my mind bubble prior to planning my next step.

 

I have seven custom pieces in my mod and I want to get to 30-45 prior to my first release. I still need to cement my logo and learn FOMOD. For future projects, I need to learn 3ds from scratch and I will need to use it for one group of pieces for this mod. I am thinking by end of month this will be up and running for everyone. Maybe sooner, if I release and update without mesh editing much.

 

Y'all have been great in helping me learn more (that to my current friends and those that have responded to me on these very boards)! I am so psyched that I have seven items I made in my game and working! Totally rad (radiation for those that need the tag)! ^^ Geek on!

 

Truth to be told 3.5 of the 7 pieces need more work to get them where I want them for release. This stuff takes some time and work, even if the work is fun for the outcome imagined... er, something similar to what I imagine, anyway!

 

... hsss... more.... skreeetch... to .... erk... report... bzzz,,, later...

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