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Pooling the custom "Armor sets" and re-use them as is.


Zyxpsilon

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Okay, this may not be possible at all... but after some extensive tests and various try-outs with three different mods that seemed to claim otherwise -- i can only conclude the Character Pool isn't built to handle that much variety for the three essential Prop slots; Torso, Arms & Legs.

 

It's really sad that such a terrific feature would become so stubborn in this very particular case.

 

1) NPC Clothing and Character addons 1.1 by ?? -- which uses an indirect DLC0 folder to dispatch extra "spawns" via an edited XComContent.INI file.

 

2) Covert Ops Armors by themattylee -- which ties the Civ versions with ballistic vests for a cost.

 

3) Progressive Armor Options by ThePM -- which also has them added but its core purpose is to offer combo-sets of the default three tiers.

 

Pretty much anyone has their process tied with (or dependant on) the Resistance Warrior Pack "code & assets", i think.

 

Soooooo... let me explain what i actually want to do.

 

-- USE any the authentic Civ clothing models (Torso, Legs & Arms) to create simplistic characters and just dump them all in **A** pool. Any attempts at fixing the silly clipping issues could also be an important priority, btw.

 

-- Without losing the actual pre-defined "numeric" references that were selected and make them persist throughout games & within the messy BIN file we just keep bothering to save for later enjoyment. Unknowingly having to LOSE most of that customization process every time such pooled "work" gets called into the games as Soldiers or VIP or DarkVIP.

 

-- I want pre-defined Scientists & Engineers types too while i can still mention it in hopes the rare wizards can hear my thoughts.

 

-- Strangely... some other custom options *DO* get transferred correctly. Colors, tattoos, Hair-Do's & what else. But these aren't the core assets anyone would rationally expect to be available for the very long run - all - the - way - to - activation, AFAIC.

 

Secondly, there might be another hint worthy of considerations -- if someone smart enough to deal with that stuff should ever dare picking up this challenge from me -- John Bradford Character does have a "Torso=0" option de-activated. Sticking out like a magic parameter that could represent the frozen "Pool-Compatible" gimmick that would solve all these Civ armoring attempts i'm trying to achieve.

 

The real question is... HOW & WHEN & IF -- somebody, please?

 

Otherwise, Firaxis devs certainly should fix that BIN'ning process immediately.

 

;)

 

 

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