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Combat Animation Mod request


Fena619

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Stance:-

(1) Replace one-handed blocking stance from vanilla karate-like stance to a more boxer-like stance.

(vanilla and most mods -- feet are too wide apart, body is rotated by large angle and too tensed up, weapon hand is placed too far back for a quick attack, shield held too high it completely covers face!!)

(proposed changed -- more relaxed form, feet closer, body should not be rotated too much, weapon hand at neck level with weapon leaning towards the back, shield should be held such that the upper rim will be somewhere at chin level.. for imperial shields, both the eyes and the nose should be peeking out at the upper left side of the shield.) (pics attached for reference)

(2) Replace weapon-equipped stance for one-handed and two-handed weapons as:-
i) One-handed : a more relaxed version of point (1) or a more relaxed version on vanilla stance like feet closer together, shield at abdomen level, weapon hand placed closer to shield.

ii) One-handed without shield: same as above, without shield.

iii) Two-handed: mostly similar with the one-handed stance, except the weapon will be held in such a way that the two hands placed around the center of the chest (for greatswords) & for axe and hammer, the right hand should be at right-breast level and left hand at the lower left-ribcage level. The weapon leaning slightly towards the shoulder but not touching it. (this should fit in very well with the blocking animation in vanilla)

Attacks:-

I will just make a general description as it applies to every weapon. The attack animations from vanilla and mods i've seen so far are too unrealistic for my personal taste... All of the attacks are basically just a drunken gorilla going for a hail mary pass... A real warrior should be quick and cautious in his attacks, let's take the sword as an example; when you swing it, you can imagine the tip of the sword tracing the outline of a semi-circle, all that needs to be done is to reduce this by half (maybe slightly more) the circumference of the semicircle's perimeter.. Also, for 1h+shield, while attacking (pressing left mouse button), the shield is swung around too much, if possible, this shield should not be moving around too much. Two-handed weapons should follow the same half-semi-circle rule previously stated.

Lastly, a very personal request :- Replacing the shield-bash animation with a quick downward 1handed attack without moving the shield or maybe slightly moving it to the left just enough to allow the sword arm to pass through.

Another area i forgot is MOVEMENT with a weapon equipped... In vanilla, when you walk while holding a weapon, you look like your doing a semi-sneaking thing, it would be awesome if they could just do a normal walking animation albeit slightly slower while the upper body still maintains the same posture :smile:


I know there can be limitations when it comes to modding but hell, if someone makes these animations, it would be so awesome and i would be forever grateful to that person :smile:

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