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FO4 Build Optimization


hamguy21

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couldn't you just Tile the textures?

No. Again, nothing like that is exposed to vanilla Papyrus.

I dont see why you need papyrus for this. dont we have Nifskope.
Well, adding, say, six meshes together in Blender, cleaning up vertices / faces, stretching the texture, etc, can all be done, of course. But then what would you do if the player only put 4 objects together instead of six?

 

You could create one, two, three, etc, item blocks and replace what the player puts down dynamically, that would work. It would be a major pain, but theoretically possible.

 

lets say you added a gun into the game that selects objects and groups them together dynamically. couldn't you create a 3rd party app that can be ran through a batch file but can be selected with the gun?

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lets say you added a gun into the game that selects objects and groups them together dynamically. couldn't you create a 3rd party app that can be ran through a batch file but can be selected with the gun?

Not to my knowledge, no.
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