mrudat Posted March 17, 2016 Share Posted March 17, 2016 When the GECK is available... it would be nifty if we could assign settlers to repair/upgrade the settlement over time (probably by assignment to a saw-horse, or a 'blueprint' painting?), given that they already sandbox repairing and working on the various workbenches. For example, we seem to have multiple tiers for the appearance of certain constructible items, it would be nifty if the settlers would, over time, upgrade the items to their more polished look. Ideally, we'd have new 'under construction' tiers of items as well. For repair, if there are any damaged objects, your maintenance crew would perform repairs first, before moving on to upgrading items. I'd like to have tier-0 'blueprint' items that cost no resources, and only have any effect once they're upgraded to tier-1 (the lowest grade of constructible object). For some items, there are multiple replacement objects that could count as being of a higher tier, ideally, for those that like to plan everything out, a blueprint could be constructed for the specific item, nominating a specific upgrade path, or instead a generic blueprint, where a random item would be chosen as the final form. Extending on that, if an object is destroyed completely, instead of removing it from the settlement and requiring manual action to replace, it would be nifty to have it replaced with a blueprint, to eventually be rebuilt automatically when time and resources permit. In terms of implementation, I'd want to attach a certain number of man-hours to each upgrade (perhaps one per resource item consumed?), and accrue man-hours based on elapsed time, and have the accrued time applied when the cell is loaded, upgrading whatever is possible with the available time and resources. Doing it this way hopefully means that you never see an object transitioning between tiers, but only notice that your workers upgraded the settlement while you were away. Edit: re-order to make more sense. Link to comment Share on other sites More sharing options...
omniquad Posted March 21, 2016 Share Posted March 21, 2016 This should have been a part of the vanilla game... Link to comment Share on other sites More sharing options...
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